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Re: The WIP Thread
Posted: Fri Aug 23, 2013 11:37 am
by Kinsie
Re: The WIP Thread
Posted: Fri Aug 23, 2013 11:56 am
by Captain J
those square-ish styles are remind me a Edmund Mcmillen's works.

Re: The WIP Thread
Posted: Fri Aug 23, 2013 12:32 pm
by Kinsie
Probably because I used the same font as he does :V
Ridiculous Fishing is also an inspiration.
Re: The WIP Thread
Posted: Fri Aug 23, 2013 1:04 pm
by Captain J
i mean those art styles too, not only fonts. those square only drawn lines are keep making me a thinking about him, just like a what super meat boy did.
well i'm stuck on binding of isaac and it doesn't matter anyway.
Re: The WIP Thread
Posted: Fri Aug 23, 2013 1:05 pm
by Kinsie
Yeah, I loved SMB's "fake pixel art" style and it's a very heavy influence on this stupid prototype I'm doing.
Re: The WIP Thread
Posted: Fri Aug 23, 2013 2:47 pm
by Nash
zrrion the insect wrote:That is incredibly impressive! O.O
I'm attempting to replicate Nashmove in decorate in an attempt to make it more multiplayer friendly. I'm getting mixed results.
If you end up not figuring it out completely... there's always "wait for Doomscript" I guess...
Re: The WIP Thread
Posted: Fri Aug 23, 2013 4:06 pm
by Viscra Maelstrom
Re: The WIP Thread
Posted: Fri Aug 23, 2013 4:17 pm
by wildweasel

All of these - save for that one in the back - currently sell at least one weapon. Man, I need to get different graphics for these.
Re: The WIP Thread
Posted: Fri Aug 23, 2013 5:55 pm
by edward850
Nash wrote:zrrion the insect wrote:That is incredibly impressive! O.O
I'm attempting to replicate Nashmove in decorate in an attempt to make it more multiplayer friendly. I'm getting mixed results.
If you end up not figuring it out completely... there's always "wait for Doomscript" I guess...
I somewhat doubt even "Doomscript" would solve that. The issue you have is player-prediction would need to start running scripts that, as far as it knows, has nothing to do with player movement at all, and would end up altering the playsim in indeterminate ways. That really wouldn't be a simple thing to change.
Re: The WIP Thread
Posted: Sat Aug 24, 2013 12:04 am
by Captain J
wildweasel wrote:All of these - save for that one in the back - currently sell at least one weapon. Man, I need to get different graphics for these.
MAN, now claptrap is doomed as hell because of those guys...well if they can walk and talk of course.
now i'm waiting for multiple weapon selling/buying.
Re: The WIP Thread
Posted: Sat Aug 24, 2013 1:30 pm
by Kate
There are different weapons in each one, he just didn't change the sprite because it's a placeholder.
Re: The WIP Thread
Posted: Sat Aug 24, 2013 2:36 pm
by Marisa the Magician
I've been thinking many times that I should get back into modding good ol' Doom and UT. But I'm just too rusted now and everything seems so hard... not like in the old days where I could just make new content as easily as I could breathe (well, being asthmatic, that's not a good analogy).
Re: The WIP Thread
Posted: Sat Aug 24, 2013 5:08 pm
by zrrion the insect
I'm going to have to redo most of this, as it was practice, more or less. It sorta looks like a dojo, but it's not big enough for my tastes.

Re: The WIP Thread
Posted: Sat Aug 24, 2013 6:46 pm
by ETTiNGRiNDER
Reminds me of Shadow Warrior, somehow. Mind you, I haven't played SW for years.
Re: The WIP Thread
Posted: Sat Aug 24, 2013 10:53 pm
by Woolie Wool