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Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 3:39 am
by Captain J
Marty Kirra wrote:Also, I goofed and didn't post the right set last time. Here she is in her updated design.

good to go, now she need a gun to fight with demons, obviously. give her an uzi, maybe?
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 3:42 am
by Cardboard Marty
Vader wrote:Decided to try to finish some old monster concepts:

Attack animation is still WIP!

I can't believe I almost missed these, these are freaking great! I like the Manc variant, your artstyle has always been one of my favorite!
Captain J wrote:good to go, now she need a gun to fight with demons, obviously. give her an uzi, maybe?
She'll have a weapon for sure! Probably a pistol in the same pose as before, but I'm also doing an unarmed set for
reasons.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 4:05 am
by PSTrooper
Slax wrote:
My kind of woman.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 5:41 am
by Vader
Thanks for the comments guys!
@Essel:
The attack sequence is actually based on the Revenant, so yeah that comparison makes sense
@Captain J:
My idea is to make the monster puke out little blobs of slime/acid wich will chase the player and explode in a fountain of goo when close enough:

I will add more particles to the explosion in-game!
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 6:25 am
by Captain J
sounds amazingly creative and reasonable to me! anyway is this blob will be shootable?
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 6:34 am
by Vader
Not sure yet but I guess it will be.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 7:34 am
by The Zombie Killer
Those sprites could sorta also work as a replacement for Duke3D's protozoid slimer
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 7:45 am
by scalliano
Marty Kirra wrote:scalliano wrote:[Great to see progress on Mel's sprite. No prizes for guessing which one I'll be using ...
Haha I knew it! But I'm fine with this! We must play each other's characters in their respective color-swap outfits for maximum confusion and hype!
I'm definitely up for that, heh
The Thing Thing wrote:ZHeroes
That is just made of win. That name also gives me an idea for a Samsara/Doomvengers knockoff mod ...
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 8:08 am
by ArmanAhmadi

- sprite0_strip5.png (4.03 KiB) Viewed 1356 times
I'm working on the rotations for the alternate pain frame from the SS Guards. Some rotations need improvement and the other three angles will be done when I have the time.
Also, the rotations were rushed.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 8:16 am
by Enjay
I think it would look better if one leg was stepped back more. The "3" angle in particular looks very unstable; like he is about to topple backwards like a rigid plank. Putting one leg back to stabilise him would make sense IMO.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 10:10 am
by ArmanAhmadi
Enjay wrote:I think it would look better if one leg was stepped back more. The "3" angle in particular looks very unstable; like he is about to topple backwards like a rigid plank. Putting one leg back to stabilise him would make sense IMO.
I just noticed that, thanks to your reply. I might fix it soon.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 10:19 am
by PSTrooper
ArmanAhmadi wrote:I'm working on the rotations for the alternate pain frame from the SS Guards. Some rotations need improvement and the other three angles will be done when I have the time.
Looking good.

Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 10:31 am
by Carbine Dioxide
Went for something different on the fire, I used Doom 2's RROCK2 texture for it. I still can't sprite the pickups, and it irks me.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 5:41 pm
by Slax

Blerp
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 01, 2015 5:48 pm
by Athel
^ HUD faces? Looks like it could work.