Are you using an image editor that doesn't support transparant pngs? Because if you aren't, that would probably help with reading a lot of images on this forum.Hornetzero wrote:Well, the image you gave, was all in black, so that ended up removing all the outer black colors in the picture.
The Teminator(WIP)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- xenoxols
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Re: The Teminator(WIP)
- Hornetzero
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Re: The Teminator(WIP)
No I do. But the image taken was still colored in black. Anyhow, I await the next update. I will make changes according to how it looks in game.
- xenoxols
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Re: The Teminator(WIP)
Update with new sprites(thanks Hornetzero!) and no recoil.
- Hornetzero
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Re: The Teminator(WIP)
Looks good, but I can see the issues with it.
- it needs a better placed muzzleflash and more appropriately designed barrels. Ofcourse, those things are a bitch to make due to the animation involved so lets see what I can cook up later today.
- it needs a better placed muzzleflash and more appropriately designed barrels. Ofcourse, those things are a bitch to make due to the animation involved so lets see what I can cook up later today.
- xenoxols
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Re: The Teminator(WIP)
Mike12's shadow warrior beta shotgun might be a good place to start.
http://forum.zdoom.org/viewtopic.php?f= ... lit=mike12
EDIT: My try:


EDIT EDIT: Finished frames.
http://forum.zdoom.org/viewtopic.php?f= ... lit=mike12
EDIT: My try:




EDIT EDIT: Finished frames.
- Hornetzero
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Re: The Teminator(WIP)
Hahahaha...
You did exactly what I was going to do.
The only difference would be, that my version would have some what longer barrels and one or more additional barrel collars. I will get back to this when I'm done with my RL work tonight.
EDIT: Decided to put this here for lulz

You did exactly what I was going to do.

EDIT: Decided to put this here for lulz

- Captain J
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Re: The Teminator(WIP)
hope t-1000 does that with insta kill.
- xenoxols
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Re: The Teminator(WIP)
Hmm, are there any spider sprites around? For the T-1000000. I really can't draw thing from scratch, so a base would be nice.(n then I'm not so good.)
- TheMightyHeracross
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Re: The Teminator(WIP)
Uhh... the only spider sprites I know are the Strife stalker ones.
http://www.spriters-resource.com/pc_com ... eet/15264/
Maybe just make him huge and silver, add the liquid metal leaks, etc?
http://www.spriters-resource.com/pc_com ... eet/15264/
Maybe just make him huge and silver, add the liquid metal leaks, etc?
- xenoxols
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Re: The Teminator(WIP)
That could work. but there are no melee frames. Hopefully that can be resolved.
- TheMightyHeracross
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Re: The Teminator(WIP)
The game just uses some walking frames as a melee animation, with a leg lifting up then stepping downwards.
- Captain J
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Re: The Teminator(WIP)
the question is, the stalker's sprite size is really small, it could be massy if you tried to expand it into size of the T-1000000. is it possible with sketching?
oh, also i found myself that grenade launcher is really dark, too.
oh, also i found myself that grenade launcher is really dark, too.
- xenoxols
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Re: The Teminator(WIP)
The sprite size is fine, I've been able to upscale it to the right size. I've also been able to shade it, but that will take years at this rate.
EDIT: I'll try and fix the GL too.
EDIT: I'll try and fix the GL too.
- Hornetzero
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Re: The Teminator(WIP)
I'll give the T-1000000 a shot as well, along with the grenade launcher. By the way, I think you should have the T-1000 replace the archvile, not the cyberdemon. Also, do you think you can program him to have a bike and have this music play whenever he shows up?
https://www.youtube.com/watch?v=_vj_JLt5OPE
Starting from 0:09.
https://www.youtube.com/watch?v=_vj_JLt5OPE
Starting from 0:09.
- xenoxols
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Re: The Teminator(WIP)
I could have him start on a bike and then after damaging him enough then the bike will be destroyed, and you'll fight him normally. The problem with having him replace the archvile is that I have nothing more powerful that would replace the cyberdemon. After all, he was the antagonist of Terminator 2. And while the music would be kinda cool, I would imagine most people(me included) wouldn't like it interfering with the background music.Hornetzero wrote:I'll give the T-1000000 a shot as well, along with the grenade launcher. By the way, I think you should have the T-1000 replace the archvile, not the cyberdemon. Also, do you think you can program him to have a bike and have this music play whenever he shows up?
https://www.youtube.com/watch?v=_vj_JLt5OPE
Starting from 0:09.
EDIT: Here is all I've got for the T-1000000, part of one frame.
