Probably a bit more brute force than I'd like, since that'd also require separate scripts for each difficulty setting.scalliano wrote:You already mentioned that the kart creator could be used for multiple behaviour patterns for each character, so you could have separate actors for easy, normal and hard.
I think parametised decisions inside each behaviour may work out well, but I have no idea what they would be at the moment (I mean, sure, there's broad things like chance to fire weapons, but many would only become clear after I've got the decision making set up).
