What do you mean?UnbornDecay25 wrote:Welp fuck, there goes my entire day's worth of work planned.R4L wrote:but there is going to be a scan visor.
Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
- UnbornDecay25
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
R4L wrote:What do you mean?UnbornDecay25 wrote:Welp fuck, there goes my entire day's worth of work planned.R4L wrote:but there is going to be a scan visor.
SCAN VISOR. I spent 70% of my time in the Prime Trilogy scanning everything, Meta Doom similarly had me sitting and reading all the archives for hours on end
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Ahhh I see lol. It's not quite as advanced yet but I'm hoping to get something similar.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Listen all you gotta do is give me any descriptions and give me a place to log em and you will have me entertained for hours.R4L wrote:Ahhh I see lol. It's not quite as advanced yet but I'm hoping to get something similar.
But seriously, your work is awesome, so I guess I'll wait and try to not wiggle in my seat. I cannot wait to see what you put in
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Idea for a future build. Have 2 HUD modes. The current HUD mode we get with the mod, and a classic HUD mode. In the classic HUD mode, Doomguy's face would be replaced by Samus'.
As for feedback, liking the updated HUD and the new crosshair. Only real complaint I have right now is that the beams fire off center making the crosshair useless.
As for feedback, liking the updated HUD and the new crosshair. Only real complaint I have right now is that the beams fire off center making the crosshair useless.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Yeah the crosshairs are definitely just for looks at the moment lol.
As for the classic HUD, you mean like a Doom styled status bar? That is possible for sure.
As for the classic HUD, you mean like a Doom styled status bar? That is possible for sure.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Here we are back at it again... once again... time and time again...
I've integrated Super Mario Agilities into Dreadnought with some extensive changes. You can jump off of actors, which you can't do in the base SMA mod and was necessary for Dreadnought. Also, there's a hint of new sprites there done by ThatOneRandomDude, including a new arm cannon sprite...
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Wanted to share this since it's kind of important:
There was a campaign being worked on, but my friend and creator of the campaign (titled Demon Hunter) has pulled away. I took the responsibility over and am proud to say I'm working on a campaign for Dreadnought! The plan is to create a campaign based on the Demon Hunter design document and push it further. I have some enemies planned out as well so (hopefully) I can make a fun and lengthy campaign. It's going to be a lot of work but I'm having fun mapping and I think I'm doing a decent job at it.
There was a campaign being worked on, but my friend and creator of the campaign (titled Demon Hunter) has pulled away. I took the responsibility over and am proud to say I'm working on a campaign for Dreadnought! The plan is to create a campaign based on the Demon Hunter design document and push it further. I have some enemies planned out as well so (hopefully) I can make a fun and lengthy campaign. It's going to be a lot of work but I'm having fun mapping and I think I'm doing a decent job at it.
Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
I look forward to that when it releases.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Honestly nice to see that this mod plus campaign for it is still being worked on. I do hope there will be custom enemies like ridley and kraid!
Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Hello! I just want to say that this mod is awesome and I can't wait for the next update! Also, I found a strange weapon....when I picked it up the letters were all jumbled and it said error. Is this a secret weapon...?
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
Thank you! I can't wait to show everyone some new stuff!Drthvdr01 wrote:Hello! I just want to say that this mod is awesome and I can't wait for the next update! Also, I found a strange weapon....when I picked it up the letters were all jumbled and it said error. Is this a secret weapon...?
Also, that secret weapon is the Doom Cannon, a joke/non-serious weapon that you can find if you turn on the 'Heroes are Eternal' cheat in Vanilla Dreadnought, or the 'Spawn Doom Cannon' cheat in my Overhaul.
Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
I feel like this mod could do with a manual tbh
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
You are right. I'll have to package one with the release, explaining how the mod works and the various new additions as well.Linz wrote:I feel like this mod could do with a manual tbh
In the meantime, here's a nice piece of eye candy:
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)
The animation on Samus' cannon is super amazing. Feel the space prism!