Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)

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R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »

UnbornDecay25 wrote:
R4L wrote:but there is going to be a scan visor.
Welp fuck, there goes my entire day's worth of work planned.
What do you mean?
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UnbornDecay25
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by UnbornDecay25 »

R4L wrote:
UnbornDecay25 wrote:
R4L wrote:but there is going to be a scan visor.
Welp fuck, there goes my entire day's worth of work planned.
What do you mean?

SCAN VISOR. I spent 70% of my time in the Prime Trilogy scanning everything, Meta Doom similarly had me sitting and reading all the archives for hours on end
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R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »

Ahhh I see lol. It's not quite as advanced yet but I'm hoping to get something similar.
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UnbornDecay25
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by UnbornDecay25 »

R4L wrote:Ahhh I see lol. It's not quite as advanced yet but I'm hoping to get something similar.
Listen all you gotta do is give me any descriptions and give me a place to log em and you will have me entertained for hours.

But seriously, your work is awesome, so I guess I'll wait and try to not wiggle in my seat. I cannot wait to see what you put in
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by Dusk Eternal »

Idea for a future build. Have 2 HUD modes. The current HUD mode we get with the mod, and a classic HUD mode. In the classic HUD mode, Doomguy's face would be replaced by Samus'.

As for feedback, liking the updated HUD and the new crosshair. Only real complaint I have right now is that the beams fire off center making the crosshair useless.
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R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »

Yeah the crosshairs are definitely just for looks at the moment lol.

As for the classic HUD, you mean like a Doom styled status bar? That is possible for sure.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »



Here we are back at it again... once again... time and time again...

I've integrated Super Mario Agilities into Dreadnought with some extensive changes. You can jump off of actors, which you can't do in the base SMA mod and was necessary for Dreadnought. Also, there's a hint of new sprites there done by ThatOneRandomDude, including a new arm cannon sprite...
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R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »

Wanted to share this since it's kind of important:


There was a campaign being worked on, but my friend and creator of the campaign (titled Demon Hunter) has pulled away. I took the responsibility over and am proud to say I'm working on a campaign for Dreadnought! The plan is to create a campaign based on the Demon Hunter design document and push it further. I have some enemies planned out as well so (hopefully) I can make a fun and lengthy campaign. It's going to be a lot of work but I'm having fun mapping and I think I'm doing a decent job at it.
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Valherran
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by Valherran »

I look forward to that when it releases.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by Captain J »

Honestly nice to see that this mod plus campaign for it is still being worked on. I do hope there will be custom enemies like ridley and kraid!
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by Drthvdr01 »

Hello! I just want to say that this mod is awesome and I can't wait for the next update! Also, I found a strange weapon....when I picked it up the letters were all jumbled and it said error. Is this a secret weapon...?
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R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »

Drthvdr01 wrote:Hello! I just want to say that this mod is awesome and I can't wait for the next update! Also, I found a strange weapon....when I picked it up the letters were all jumbled and it said error. Is this a secret weapon...?
Thank you! I can't wait to show everyone some new stuff!

Also, that secret weapon is the Doom Cannon, a joke/non-serious weapon that you can find if you turn on the 'Heroes are Eternal' cheat in Vanilla Dreadnought, or the 'Spawn Doom Cannon' cheat in my Overhaul.
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by Linz »

I feel like this mod could do with a manual tbh
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R4L
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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by R4L »

Linz wrote:I feel like this mod could do with a manual tbh
You are right. I'll have to package one with the release, explaining how the mod works and the various new additions as well.

In the meantime, here's a nice piece of eye candy:

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Re: Metroid Dreadnought Overhaul - 1.5d Release! (11/24/19)

Post by Captain J »

The animation on Samus' cannon is super amazing. Feel the space prism!
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