[Wolfenstein: Blade of Agony] v3.1 released (p204)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Another criticism I have is that BJ runs out of stamina way too quickly, to the point where it does not really seem to make any difference.
In fact, I am not even sure why there should even be a stamina bar in a Wolfenstein game. I mean, come on! Is this Doom 3?
In fact, I am not even sure why there should even be a stamina bar in a Wolfenstein game. I mean, come on! Is this Doom 3?
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
While we added it for an overall playism / gameplay reason (that's why we have also the flinch), you can deactivate the Stamina inside Enh. Options.JohnnyTheWolf wrote:Another criticism I have is that BJ runs out of stamina way too quickly, to the point where it does not really seem to make any difference.
In fact, I am not even sure why there should even be a stamina bar in a Wolfenstein game. I mean, come on! Is this Doom 3?
This way you'll need stamina only for kicks. Anyway it isn't the intended way to play BoA, but it's just up to you, free to decide.
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Yeah, I noticed the option, but I thought it was supposed to be a cheat.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I guess you have to get use to the short stamina if you don't want to tweak it and make it easy. Or like you said, cheat.
Anyway i just finished the two variant Stationary Gunners!; I tried to follow the MG42 Tripod. Also hope the chaingun size worked!
Anyway i just finished the two variant Stationary Gunners!; I tried to follow the MG42 Tripod. Also hope the chaingun size worked!
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Nice,look more historical correct in replaces of the other machinegun.
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Great work so fare Captain j! Gonna crop them then I'll build up an imgur album for lulz here!Captain J wrote:I guess you have to get use to the short stamina if you don't want to tweak it and make it easy. Or like you said, cheat.
Anyway i just finished the two variant Stationary Gunners!; I tried to follow the MG42 Tripod. Also hope the chaingun size worked!
Also I'll tell you when I am done with colored brightmaps, thanks a lot CJ! (Yeah, on my end those looks pretty good...

[EDIT]:
Ok sprites cropped! CJ's Stationary Gunner
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Amazing work!Captain J wrote:I guess you have to get use to the short stamina if you don't want to tweak it and make it easy. Or like you said, cheat.
Anyway i just finished the two variant Stationary Gunners!; I tried to follow the MG42 Tripod. Also hope the chaingun size worked!
- jazzmaster9
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Amazing work CJ. Much better than mine for sure.Captain J wrote:I guess you have to get use to the short stamina if you don't want to tweak it and make it easy. Or like you said, cheat.
Anyway i just finished the two variant Stationary Gunners!; I tried to follow the MG42 Tripod. Also hope the chaingun size worked!

Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Hello,
I am trying to run this mod with the latest version of GZdoom but I keep getting this message:
Script error, "boa_c1.pk3:actors/misc/player.txt" line 35:
"player.viewbob" is an unknown actor property
I tried running the stand-alone version of the mod but then my virus scanner warns me that there is a virus on that package.
Anyone here who could explain to me what I am doing wrong?
I am trying to run this mod with the latest version of GZdoom but I keep getting this message:
Script error, "boa_c1.pk3:actors/misc/player.txt" line 35:
"player.viewbob" is an unknown actor property
I tried running the stand-alone version of the mod but then my virus scanner warns me that there is a virus on that package.
Anyone here who could explain to me what I am doing wrong?
- wildweasel
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
What virus scanner are you using?
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I am using the Avira scanner
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Maybe turn that off and play it again. Also updating your gzdoom is highly required.
And, i have another question; i already know you guys are using my elite soldats from my older standalone ww_nazis. So why not use more from it? Like elite mutant.
Thanks, i'm so glad that i can help once again. Also thanks for the kind words, guys!Ozymandias81 wrote:Great work so fare Captain j! Gonna crop them then I'll build up an imgur album for lulz here!
Also I'll tell you when I am done with colored brightmaps, thanks a lot CJ! (Yeah, on my end those looks pretty good...)
And, i have another question; i already know you guys are using my elite soldats from my older standalone ww_nazis. So why not use more from it? Like elite mutant.
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Actually I downloaded both the mod pack and the stand alone pack.
The scanner is not triggered with the map pack, just with the stand-alone version.
And I am using the latest version of GZdoom, 2.2.0.
Edit: oh, apparently I need to use the development build and not the latest release on the download page.
Never mind regarding my earlier post.
The scanner is not triggered with the map pack, just with the stand-alone version.
And I am using the latest version of GZdoom, 2.2.0.
Edit: oh, apparently I need to use the development build and not the latest release on the download page.
Never mind regarding my earlier post.
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I have the same issue with Avast. A week ago everything was ok, but yesterday I must deactivate Avast to launch BoA. I mark boa_c1.exe as false alarm but there need to be another actualisation of virus database. Anyway - the best mod I ever played.
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Thank you CJ for your effort with those Gunners, we really appreciate them! Concerning Elite Mutants: can you build up an imgur album or a sprite sheet so we can check them? I am not the expert of Wolf3d stuff on the Team, but I am pretty curious to see themCaptain J wrote:Maybe turn that off and play it again. Also updating your gzdoom is highly required.Thanks, i'm so glad that i can help once again. Also thanks for the kind words, guys!Ozymandias81 wrote:Great work so fare Captain j! Gonna crop them then I'll build up an imgur album for lulz here!
Also I'll tell you when I am done with colored brightmaps, thanks a lot CJ! (Yeah, on my end those looks pretty good...)
And, i have another question; i already know you guys are using my elite soldats from my older standalone ww_nazis. So why not use more from it? Like elite mutant.
@TDG & @Reicnhard2
I suggest to get r292 of GZDoom because I noticed that some 3d models with r306 may disappear, mainly those ones which have multiple inheritances like this one.
Concerning the phalse positive with antiviruses, you probably need to turn off Heuristics ora t least set them to medium, but I am speaking for my personal experiences with my 32bit OS + Avira Free (don't get any messages)
In the end if you wanna play in a more proper way BoA, have a check to this small reply I did on Realm667, hope it will be suffice for both you and other users here.