Both the ungloved and gloved ones?
Speaking of Perk's Doom hands, I updated the sheet with his SSG hands. I was surprised that I didn't have those! Also, I've updated it with a more Doomified version of Marty Kirra's pistol hand.
Spoiler: Spoilered for repetitive MHS posting.
I've been searching around the forums for a Doom-handed version of Duke's knuckle cracking animation, but I've yet to find one. I found a WW2-styled sprite with sleeves, but I may be able to edit that. If someone would graciously volunteer to create such a thing, I'd gladly update the sheet with it.
EDIT: Updated the MHS with the shitty Duke Nukem 3D hand edit that I made. Dare to compare.
Spoiler: Updated Master Hand Sheet
Re: [Sprites] Weapon hand templates
Posted: Wed Apr 18, 2012 9:31 pm
by NeuralStunner
Shading looks a bit incomplete, but not bad.
Re: [Sprites] Weapon hand templates
Posted: Wed Apr 18, 2012 11:09 pm
by Blox
Oh haha, how did my monster fist get in there? ;p
Re: [Sprites] Weapon hand templates
Posted: Thu Apr 19, 2012 4:36 am
by Uboa
I roam around.
Re: [Sprites] Weapon hand templates
Posted: Wed Apr 25, 2012 8:25 am
by HavoX
Eriance wrote:I made this lousy hand this morning.
came out pretty sh1tty.
Oh come now, it's not THAT bad... :P
In fact, I'm making a new hand based loosely on it. Here's a WIP (meaning that it's NOT finished yet, so please don't put it on that large sheet now) sneak-peek that also uses hands from JoeyTD's extended idle chainsaw frames.
sawhand3.png (3.41 KiB) Viewed 2146 times
BTW, how did you make the hands?
Re: [Sprites] Weapon hand templates
Posted: Wed Apr 25, 2012 10:18 am
by Blox
He drew them with his haxor.
Re: [Sprites] Weapon hand templates
Posted: Fri Apr 27, 2012 4:15 am
by Uboa
HavoX wrote:
Eriance wrote:I made this lousy hand this morning.
came out pretty sh1tty.
Oh come now, it's not THAT bad...
In fact, I'm making a new hand based loosely on it. Here's a WIP (meaning that it's NOT finished yet, so please don't put it on that large sheet now) sneak-peek that also uses hands from JoeyTD's extended idle chainsaw frames.
sawhand3.png
BTW, how did you make the hands?
Not bad. I'll add it to the sheet when I have time.
Re: [Sprites] Weapon hand templates
Posted: Fri Apr 27, 2012 9:10 am
by HavoX
No, use this instead... ;)
sawhand4.png (3.64 KiB) Viewed 2070 times
EDIT: I just made a quick edit and gave it the Doom palette.
EDIT2: One more edit should do it. Anything else?
sawhandfinished.png (1.45 KiB) Viewed 2053 times
Re: [Sprites] Weapon hand templates
Posted: Fri Apr 27, 2012 5:11 pm
by Uboa
That does look nice. I'll add it to the sheet sometime today. Hands, hands, hands.
EDIT:
Spoiler: Update.
Gentlemen. Update with the latest "lousyhand" edit, and some minor edits to the Doom-Duke hand.
Re: [Sprites] Weapon hand templates
Posted: Fri Apr 27, 2012 11:42 pm
by Blox
*Looks at bottom center*
*cough*
*cough* (Editing the hand out oughta be no problemo.)
Re: [Sprites] Weapon hand templates
Posted: Sat Apr 28, 2012 10:55 am
by Uboa
Blox wrote:*Looks at bottom center*
*cough*
*cough* (Editing the hand out oughta be no problemo.)
The first hand is already on the sheet. I'll get the second hand on as soon as I can.
EDIT:
Spoiler: Update.
Updated with that hand, and some "shitty pre-alpha edits" that I found in the requests topic.
Re: [Sprites] Weapon hand templates
Posted: Sat Apr 28, 2012 12:17 pm
by Blox
Uboa wrote:
The first hand is already on the sheet. I'll get the second hand on as soon as I can.
It's not, actually. ;v
Re: [Sprites] Weapon hand templates
Posted: Sat Apr 28, 2012 7:12 pm
by Uboa
Blox wrote:
Uboa wrote:
The first hand is already on the sheet. I'll get the second hand on as soon as I can.
It's not, actually. ;v
I don't see any visual differences on first glance, but I suppose I can put it in later.
Re: [Sprites] Weapon hand templates
Posted: Sat Apr 28, 2012 8:54 pm
by Alice Jameson
Most I can see is the shading looks a bit different on the fingers.
Re: [Sprites] Weapon hand templates
Posted: Sun Apr 29, 2012 12:57 am
by Uboa
I don't see why that'd be an issue, but I'll try to get it into the next update. For the moment, I've used all the possible hands I could find.