Maps of Chaos - Overkill RC1 out!

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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

I apologize for inactivity (again!) but other games and projects, which include video recording with Doom maps have taken up my time from touching E3M7 and beyond.
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

Hopefuly we get to see the awesomness when or before 0.17 of Brutal Doom comes out. :-P
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

I will have to make a note to do some of it before the 31st, so there's about 6 days before Halloween.

Oct 26th edit: I'll post something later that has an altered E3M7, stay tuned.
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Ok, here is that E3M7 stuff I was mentioning. Some new visual architecture and a few more monsters.

Grab it here or on my OP.
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Pachira
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Re: Brutalized Doom & Doom 2

Post by Pachira »

Been replaying Doom 1 and Doom 2, just finished Episode 1. Love E1M8 hardcore with ultra violence. That was quite a fun fight.
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

A quick LP of E1M1 with commentary (a first for me) :



Please critique :D
Zombieguy
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Re: Brutalized Doom & Doom 2

Post by Zombieguy »

Mr. Chris, let me politely point out that I think the music is too loud. I had a difficult time hearing you. And you speak sorta sluggish. :P
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

The volume for the game is at like 20% since it was way too loud, and yea I'm new to actually commenting and thus my commentary will be kinda like that until I get used to it. I can hear myself amongst the carnage and try to when there isn't much going on in the video, but I have increased microphone volume for when I do E1M4 it will stand out more (I uploaded E1M2 and E1M3 on my page as well as here)

:)
Darkpl
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Re: Brutalized Doom & Doom 2

Post by Darkpl »

Mr. Chris wrote:A quick LP of E1M1 with commentary (a first for me) :



Please critique :D
Cool, I see there are two more, I'll watch them

EDIT: They videos are good and entertaining, you know your brutal doom, but I'd like to hear more about the though process behind the changes in the brutalized levels
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Good news everyone!

After some thought, I am going through all the Doom (first game currently) maps again and adding new sections on maps that have potential for expansion.
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

ok looking forward to them mr chris
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Piter432
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Re: Brutalized Doom & Doom 2

Post by Piter432 »

There are missing textures in Map18 (brutalized hardcore version)
Spoiler:
Spoiler:
Darkpl
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Re: Brutalized Doom & Doom 2

Post by Darkpl »

Mr. Chris wrote:Good news everyone!

After some thought, I am going through all the Doom (first game currently) maps again and adding new sections on maps that have potential for expansion.
That's great

Also, I read that post in Professor Farnsworth's voice, couldn't help it :lol:
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

@Marine: Thanks for catching those HOMs, I probably overlooked that and will fix that immediately.

@Darkpl: Heh, that's the vibe I was going for! :D
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-Ghost-
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Re: Brutalized Doom & Doom 2

Post by -Ghost- »

That's a good idea, it would be cool to watch you play through your maps and explain why you designed them that way, sort of like Valve's developer commentary modes.
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