Maps of Chaos - Overkill RC1 out!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Armaetus
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Re: Brutalized Doom & Doom 2
I apologize for inactivity (again!) but other games and projects, which include video recording with Doom maps have taken up my time from touching E3M7 and beyond.
Re: Brutalized Doom & Doom 2
Hopefuly we get to see the awesomness when or before 0.17 of Brutal Doom comes out. 

- Armaetus
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Re: Brutalized Doom & Doom 2
I will have to make a note to do some of it before the 31st, so there's about 6 days before Halloween.
Oct 26th edit: I'll post something later that has an altered E3M7, stay tuned.
Oct 26th edit: I'll post something later that has an altered E3M7, stay tuned.
- Armaetus
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Re: Brutalized Doom & Doom 2
Ok, here is that E3M7 stuff I was mentioning. Some new visual architecture and a few more monsters.
Grab it here or on my OP.
Grab it here or on my OP.
Re: Brutalized Doom & Doom 2
Been replaying Doom 1 and Doom 2, just finished Episode 1. Love E1M8 hardcore with ultra violence. That was quite a fun fight.
- Armaetus
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Re: Brutalized Doom & Doom 2
A quick LP of E1M1 with commentary (a first for me) :
Please critique
Please critique

Re: Brutalized Doom & Doom 2
Mr. Chris, let me politely point out that I think the music is too loud. I had a difficult time hearing you. And you speak sorta sluggish. 

- Armaetus
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Re: Brutalized Doom & Doom 2
The volume for the game is at like 20% since it was way too loud, and yea I'm new to actually commenting and thus my commentary will be kinda like that until I get used to it. I can hear myself amongst the carnage and try to when there isn't much going on in the video, but I have increased microphone volume for when I do E1M4 it will stand out more (I uploaded E1M2 and E1M3 on my page as well as here)


Re: Brutalized Doom & Doom 2
Cool, I see there are two more, I'll watch themMr. Chris wrote:A quick LP of E1M1 with commentary (a first for me) :
Please critique
EDIT: They videos are good and entertaining, you know your brutal doom, but I'd like to hear more about the though process behind the changes in the brutalized levels
- Armaetus
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Re: Brutalized Doom & Doom 2
Good news everyone!
After some thought, I am going through all the Doom (first game currently) maps again and adding new sections on maps that have potential for expansion.
After some thought, I am going through all the Doom (first game currently) maps again and adding new sections on maps that have potential for expansion.
- armymen12002003
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Re: Brutalized Doom & Doom 2
ok looking forward to them mr chris
Re: Brutalized Doom & Doom 2
There are missing textures in Map18 (brutalized hardcore version)
Spoiler:
Spoiler:
Re: Brutalized Doom & Doom 2
That's greatMr. Chris wrote:Good news everyone!
After some thought, I am going through all the Doom (first game currently) maps again and adding new sections on maps that have potential for expansion.
Also, I read that post in Professor Farnsworth's voice, couldn't help it

- Armaetus
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Re: Brutalized Doom & Doom 2
@Marine: Thanks for catching those HOMs, I probably overlooked that and will fix that immediately.
@Darkpl: Heh, that's the vibe I was going for!
@Darkpl: Heh, that's the vibe I was going for!

Re: Brutalized Doom & Doom 2
That's a good idea, it would be cool to watch you play through your maps and explain why you designed them that way, sort of like Valve's developer commentary modes.