ÆoD (6.06.02 (03-14-16))

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DBThanatos
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DBThanatos »

Hmm... well, actually, it was talked before about replacing map30 in the megawads, for a custom one, however I decided to not do it until I had a very good idea of what I wanted. This is still open, and I havent decided nor started anything. One thing I wont do is put my monster as the final boss, for the sole reason that is too hard, and will completely shatter it's original prupose, being something rarely spotted. For now, I will continue having the romero's head having much more health in map30 than it used to. Right now (only in map30) it has over 10k of health. I could increase it even more to force the player to shoot at it a lot, but that wouldnt make it better, just longer and probably more boring.
zitro
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by zitro »

how about a DBT pet or Demilich? they're more beatable and by lvl30 you have lots of excellent weapons and can use all the items you have left.

or maybe a specifically designed monster with extremely high health (lets say 20,000 - 30,000) but its attacks are not that damaging and you have pillars for protection, etc.
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DBThanatos
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DBThanatos »

Yeah, we (the team) have been thinking about a final boss, but havent decided; for now, we have other stuff to do in aeod :P

The option is stilll in the table though ;)
Nightmare Doom
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by Nightmare Doom »

Here's my idea for the final boss monster...

what about the monsters first form is a duplicate of the player (or a 'human disguise form') who uses all the weapons/spells/items (what the player wields) against you then it's second form is a tech type monstrosity that uses every tech based weapon (including the players tech based weapons and enemies weapons/attacks like rockets, plasma balls, etc) and it's third form is a powerful deity that uses every known magical attack in the game (from players magical based weapons to enemies attacks including resurrecting enemies and reflective attacks) and it's final and it's true form it's as if it's just pure chaos itself using every known attack on AeoD against (ranging from the players weapons, all the enemy attacks ranging to tech based to magical based). After you kill this monster, your reward is everysingle weapon on AEoD including a powerful secret weapon...
evouga
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by evouga »

Is it possible to vary the spawn probabilities by map number? So that, for instance, the tougher Cyberdemons are very unlikely to spawn in the early maps, and increasingly likely towards map32.

On an unrelated note, a few bugs (sorry if these have already been reported, I didn't read all 100+ pages of this thread and the old thread!)
- I couldn't find the radiation suit on the configure controls menu. Does it have a different name there?
- Something's buggy with the % kills accounting: sometimes levels register as having < 100% kills when everything is definitely dead (double-checked with iddt). I haven't pinpointed the root cause yet.
- Enemies sometimes spawn in a place that's too short for their height; they're then stuck there and can't move or attack. I've seen this happen to those green knight ghosts from Heretic, and Dark Bishops.
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Well, I suppose you do have a point. Fair enough. "Ready the Ion cannon!" "Yes, sir!"

But still, I'm going to have to disagree with uber-high damage attacks from monsters being balanced. Go play every game in existence that's nintendo hard, and you'll see that 3rd or 4th difficulty here ranks up close to it. If it goes beyond it, you will have to change it. Especially once I file a copyright claim. Or a patent...:)
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Viscra Maelstrom
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by Viscra Maelstrom »

DBThanatos wrote:Yeah, we (the team) have been thinking about a final boss, but havent decided; for now, we have other stuff to do in aeod :P

The option is stilll in the table though ;)
The DeathBringerThanatos monster might be a good use, considering how rare the enemy is(i have never met it before). But a special final boss would be good too, however, if you do a special final level then make it a seperate addon.
zitro
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by zitro »

Nightmare Doom wrote:Here's my idea for the final boss monster...

what about the monsters first form is a duplicate of the player (or a 'human disguise form') who uses all the weapons/spells/items (what the player wields) against you then it's second form is a tech type monstrosity that uses every tech based weapon (including the players tech based weapons and enemies weapons/attacks like rockets, plasma balls, etc) and it's third form is a powerful deity that uses every known magical attack in the game (from players magical based weapons to enemies attacks including resurrecting enemies and reflective attacks) and it's final and it's true form it's as if it's just pure chaos itself using every known attack on AeoD against (ranging from the players weapons, all the enemy attacks ranging to tech based to magical based). After you kill this monster, your reward is everysingle weapon on AEoD including a powerful secret weapon...
it's a very good idea, tho maybe hard to code, and some weapons will instantly kill you, which would be frustrating sometimes.

something using this idea:
_start the game in a little area like in doom2's lvl30 containing one absorption armor, one heart, 4 plasma guns, 4 rockets, 4 BFGs, 30 dark mana, and all ammo of the rest.

teleport and you're at a somewhat spherical room with columns and obstacles and about 20 medikits, 2 hearts, 3 green armors and one yellow one scattered around. Also about 20 backpacks, and an infinite ammo supply of crystals, rockets, barnacle, and shotgun. Some bullets/mana/cell but not too much. This is the fighting arena.

Form1 (3500 hp): A fast moving enemy that strafes and moves like the arch-vile replacement orange soldier. Attacks include everything the orange guy has plus some others. Damage calculations based on 2-3 rd difficulty:
_railgun: 50-70 dmg
_ice crystals: 40-60 dmg each
_Heavy rocket primary: 200+ damage but you easily avoid these attacks.
_spinning attack from quake2's final boss: same damage.
_summons boom bunnies against you, which of course would deal high damage (probably 150-200 right?)

Form 2 :tech-based form (6500 hp): slow moving, and easier to dodge attacks but more damaging. Probably easier for skilled players and they could save up the good ammo and just kill them with crystals/shotguns.
_Heavy rocket secondary fire: 200+ dmg plus lots of damage around where it hits (like your attack)
_Dukenukem's "devastator" but its firerate doubled. Could deal hundreds of damage per second if you don't move.
_melee attack instantly kills you, so you can't fight from close
_flamethrower attack similar to the half-life boss, but with more range.
_volley of rockets that I think the quake2 tank does. Around 100 each.
_guided missiles: so that you have one hard to avoid attack.
_BFG shots
_some other high-level weapon

Form3: mage form (5000 hp): movement identical to the heretic final boss: including frequent teleportation. Example of attacks:
_Similar attack to the heretic boss, but with 300-400 dmg (easily avoidable as you know)
_Summons various mage-type enemies.
_wraightverge attack with the ghosts ... time to run away!
_Eidolon's bone prison
_Bone Dragon's ice sphere that throws shards attack (similar to the diablo II spell)
_A similar spell to Eidolon's meteor storm: maybe involving ice instead: if you get too close
_An improved version of Lighting Elemental's fast-moving lighting bolt
_Red Archvile's spell that throws homing fire-in-the-ground attacks
_some others that might be more creative.

Final Form: Giant floating Demon (20000 hp I know it's nuts, but if you use a powerup item and spam your best weapon, that could remove a third of it): movement similar to "I'll Be Back" lady and frequently teleports the way she does:
_Attacks could be a mixture of very damaging attacks that are pretty avoidable and low-medium damaging attacks that are very hard to avoid (homing attacks, machineguns, railguns, etc)
_It could summon enemies like that ugly monster in AEOD that summons monsters.
_absolutely no ridiculous attacks like apocalypse spell, etc.
Last edited by zitro on Sun Feb 01, 2009 1:17 pm, edited 1 time in total.
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Sounds a lot like the boss rush to kill Ragu O Ragula in all the Wild Arms series. :)
Might as well give him MDK hitscan attacks while you're at it. :)

While I would imagine a boss fight should be awesome and amazing, let's not make the Claustrophobia wad bosses look easy! :)
In fact, let's not have to spawn an new catch phrase besides Nintendo Hard, you know.

Hey, if you want to do that, fine, but make sure it's balanced a lot for people playing on the easiest difficulty, which is what I'm doing. As long as uber-cacodemon class enemies don't attack me, I'm fine. :) Well, I lost 30 from a ghost thingy. One of the ghost things that fly around in a completely weird way, dodging, and shoots green energy balls?
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oODemonologistOo
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by oODemonologistOo »

You know what... I totally forgot about Alt Fire as I was writing those... Damn, I wish I had saved...
zitro
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by zitro »

DavidB1000 wrote:Hey, if you want to do that, fine, but make sure it's balanced a lot for people playing on the easiest difficulty,
mmm, I forgot about that, I guess there are at least three solutions and maybe a combination of 2 of them. The ones I came up:

_make the 1st and 2nd difficulties have only the last form ... 3-4th difficulties wouldn't need changes as the damage factor is increased. No changes for 5th either due to having less ammo and probably having to use a lot of the ammo which the map supplies infinitely (shotgun/ice, etc). Add an extra absorption armor for first difficulty.

_make identically looking monsters that have different coding for 1st, 2nd difficulties. 1st and 2nd difficulty could prevent it from doing their best attacks and for 1st having an hp penalty.

The easiest solution ... this is compared to the 3rd difficulty
_2nd difficulty supplies and extra heart, an extra yellow armor, 10 more medikits and 10 more backpacks.
_1st difficuty (compared to 3rd) converts every green armor and yellow armor to absorption, meaning you have 4 absorption armors to use in addition to the one in the beginning (1750 armor plus hundreds of health ... you could take up to 2500-3000 damage, considering you receive half as much damage as the next difficulties) So it's like playing 3rd difficulty but you can take about 4 times as much punishment, and you can kill the enemy quicker due to more ammo around.
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DBThanatos
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DBThanatos »

Well, the phased boss sounds quite insteresting. I surely will take all this in count if I ever decide to do a final boss. Thanks a lot for the suggestions.

Oh, and I forgot to say (not important, but meh), the Blood's (the game) reaper is not Death. Trust me, if I were going to add Death to AEoD, it wont be so easy ;)
(ohh... wait... i think I have the appropiate sprites for it :twisted: )
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Just make sure it doesn't act like Death in Gauntlet 2. :) Sucking your life away.

Also, don't give him instant death attacks either, or I'll send Him after you.
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NovaDragon
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by NovaDragon »

Ohhh death, that sounds like a good one! Chances are since he is 'death' he prolly would have a few killer attacks.
Prolly a lot of soul based and Hp based attacks to i could imagine. Just as long as he doesn't summon high level enemies
like the phoenix or strife soldier lol.
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Technically, Death only comes for you when it is your time. :) So, as I said, Also, don't give him instant death attacks either, or I'll send Him after you.

so, yeah, making Death a balanced foe would be difficult. Let's just not make him uber by giving him MDK attacks...
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