>What does it do that GZDoom can not trough ZScript?
there was no ZScript when Korax Mod was created. ;-) it is possible to port it now, of course, but it will require a complete rewrite. it is quite hard to even port it to k8vavoom, and k8vavoom is way closer to Vavoom than GZDoom.
Yet another retro source port?
- drfrag
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Re: Yet another retro source port?
The 64 bit MBF port by fabian mentioned earlier has been released as Woof but surprisingly only a 32 bit binary. Looks pretty good so far. Then there's that linguica video.
https://www.doomworld.com/forum/topic/1 ... ed-winmbf/
There's also a new one named DietBoom by fraggle, seems it's a version of Boom without the "floof"? I haven't tried but looks he has removed most options from the menu and the HUD and enhanced automap to make it closer to vanilla?, he has kept the logic for demo compatibility. He plans a new HUD. May be this is the definitive retro source port intended to rule them all... but it hasn't been updated in a month. It's a fork of Woof not Boom itself curiously.
I remember when i switched from Doom to MBF and then Doom Legacy and then ZDoom back in the old days... those memories.
https://www.doomworld.com/forum/topic/1 ... ed-winmbf/
There's also a new one named DietBoom by fraggle, seems it's a version of Boom without the "floof"? I haven't tried but looks he has removed most options from the menu and the HUD and enhanced automap to make it closer to vanilla?, he has kept the logic for demo compatibility. He plans a new HUD. May be this is the definitive retro source port intended to rule them all... but it hasn't been updated in a month. It's a fork of Woof not Boom itself curiously.
I remember when i switched from Doom to MBF and then Doom Legacy and then ZDoom back in the old days... those memories.