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Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 1:13 am
by Devastator
If you rip & tear an enemy next to an exit switch, & exit the level before the fatality was finished, you'll start the next level performing a fatality.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 1:14 am
by -Ghost-
That sounds like a feature, you killed him so hard the level ended.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 1:30 am
by Slax
Can't think of a better way to start a level.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 1:44 am
by Devastator
You guys beat SamVision to the "That is a Feature" claim.
Too funny for words.

Started a headshot death for the archvile, based off of one of Eriance's monsters(Hellion?). This is just a rough preview, I'll try to have the full sheet up tomorrow.
Arch HeadShot.PNG
Arch HeadShot.PNG (11.65 KiB) Viewed 653 times

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 5:20 am
by Zombieguy
It looks good, but, I would think it needs more blood (yes, I know it's a preview, just some advice).

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 7:07 am
by Steve1664
Dunno if this has been mentioned yet, but there's a fatal flaw in the bosses' death explosions - any map that involves telefragging a boss WILL result in you getting blown up. You might wanna disable the explosive damage on them, Sarge, or at least tone it down a bunch.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 9:23 am
by Devastator
Zombieguy wrote:It looks good, but, I would think it needs more blood (yes, I know it's a preview, just some advice).
I thought so. I'd like to make his horn break off & fly through the air as well. I'll figure it out.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 9:28 am
by Tapwave
Zombieguy wrote:I would think it needs more blood
Honestly, i don't think Archviles have that much blood, considering how they're built. And the dead frame just looks very bloody because the body is kinda folded and thus a bit smaller, which makes the blood pool look larger.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 9:33 am
by RV-007
Mephitic gases might work for Archvile corpses; after all, the ArchvileFire will most likely emit gas/heat/energy.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 9:37 am
by Tapwave
Archviles look more like liches, empty bodies that are magically kept alive. Which make their use (and abuse) of pyromancy pretty normal-ish.
But yeah, just look at them. They probably have barely one or two inches of flesh over their bones, i don't see why a headshot would draw a lot of blood. It's probably stagnant inside them anyway.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 9:58 am
by RV-007
Explosive fragments might work too. BOOM! If they are magical liches, then we should watch for their suicide-run (by melee/death state). The essence might contain ghosts/phantasms/necrosis/acid.

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 11:08 am
by cowmilker69
new plasma gun and ssg rocks!

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 1:25 pm
by Mike12
Y'know, I know this probably won't be an idea to make it in, but thought I'd throw it out there anyways.
A bayonette for the rifle would be pretty awesome, kinda like what the Doom alpha's had, maybe working as a tertiary attack of some sort for the rifle. Would be pretty awesome to slice/gut an imp and have it go into the guts-out state. :D

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 1:54 pm
by Sergeant_Mark_IV
The bug of staring a level performing a fatality is impossible to fix (or at least seems very hard to do). But since it's not a game breaker (and even look cool and can be considered a feature), I don't see a reason to "fix"it.

@Steve: I will remove the explosion after their deaths. I should have removed this feature 2 versions ago, but I always forget it.

@Devastator: Nice sprites. Keep it up.


About the bayonette for the rifle, it already has been discussed in the ST thread (and caused 5 pages of drama), that there are not going to have any more modifications in the assault rifle. (the only difference is, in the ST thread, there was having a discussion for a grenade-launcher attachment for the rifle). The rifle is one of the most useful weapons in the arsenal as how it is, and if I want to add anything else, I would need to remove the ADS mode.

On the last news in this afternoon, a marine found that he could make holes in the ground with his rifle...

Re: Brütal Doom v0.14: A Brutal Christmas Gift!

Posted: Mon Jan 23, 2012 8:44 pm
by Zombieguy
You, sir, are a GOD among men.... I didn't think it could be done. Which makes this mod even more awesome.