
Ultimate Torment & Torture (New Screens p.26)
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- Shadelight
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@NMN - Supposed to be that dark and hazey (and beyond, for me it isn't that dark, maybe your monitor's brightness is too low? Sectors have brightness of 140+, not darker! BEyond, that gradient light wont work here because I have sloped sectors with lava and I have no idea how to gradient them correctly!
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It may be because my room is bright. My point was a bit more light varietyTormentor667 wrote:@NMN - Supposed to be that dark and hazey (and beyond, for me it isn't that dark, maybe your monitor's brightness is too low? Sectors have brightness of 140+, not darker! BEyond, that gradient light wont work here because I have sloped sectors with lava and I have no idea how to gradient them correctly!

Glad you're moving away from rooms that look symetrical across the horizon Torm. It was one thing I always wondered about. That dusty heat effect is very nice. I've seen a similar thing in my garage, when we swept the floor 
One request: Can you make that titanium chaingunner have a higher mass in Decorate please? It felt really odd when I shot it and it flew across the room, but didn't die. Even though the mass is probably the same as the others, it's not acheiving the same effect.

One request: Can you make that titanium chaingunner have a higher mass in Decorate please? It felt really odd when I shot it and it flew across the room, but didn't die. Even though the mass is probably the same as the others, it's not acheiving the same effect.
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(Sorry for the Dark shot, view it on dark backgrounds and you will see details)
Okay, some more progress report on "The Ultimate Torment & Torture"

I added new effects, new visuals, some easter eggs (same to TNT1), a new tune for BOSS Battles (yes, you will find things like that in both TNT1 and TNT2 now

Keep looking forward to new screenshots soon

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- Caligari87
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