Ultimate Torment & Torture (New Screens p.26)

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Shadelight
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Post by Shadelight »

Those lights look so nice Torm :)
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Vader
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Post by Vader »

Seems like you´re also using the simplicity palette... very nice!
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Tormentor667
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Post by Tormentor667 »

Vader wrote:Seems like you´re also using the simplicity palette... very nice!
Yeah exactly, the blue and green in this palette just looks beautiful and makes TNT a bit less oversaturated.
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Post by Tormentor667 »

"Torment & Torture Episode 2 - Armory of Pain"
...the evolution of heat has just begun!
Image
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Nmn
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Post by Nmn »

Can't see shit without brightening that shot first. How about some more contrasted light variety? Or a light gradient up from the lava stream?
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Post by Tormentor667 »

@NMN - Supposed to be that dark and hazey (and beyond, for me it isn't that dark, maybe your monitor's brightness is too low? Sectors have brightness of 140+, not darker! BEyond, that gradient light wont work here because I have sloped sectors with lava and I have no idea how to gradient them correctly!
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Post by Tormentor667 »

Did some more work (changed textures of the tubes, added more structures and made the bridge look more like a bridge), so here a small comparison on the old and new TNT2 main-room:
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Nmn
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Post by Nmn »

Tormentor667 wrote:@NMN - Supposed to be that dark and hazey (and beyond, for me it isn't that dark, maybe your monitor's brightness is too low? Sectors have brightness of 140+, not darker! BEyond, that gradient light wont work here because I have sloped sectors with lava and I have no idea how to gradient them correctly!
It may be because my room is bright. My point was a bit more light variety ;) and sloped sectors.. you're right, a gradient won't work.
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Phobus
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Post by Phobus »

Glad you're moving away from rooms that look symetrical across the horizon Torm. It was one thing I always wondered about. That dusty heat effect is very nice. I've seen a similar thing in my garage, when we swept the floor :)

One request: Can you make that titanium chaingunner have a higher mass in Decorate please? It felt really odd when I shot it and it flew across the room, but didn't die. Even though the mass is probably the same as the others, it's not acheiving the same effect.
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Post by Tormentor667 »

Thx for comments and feedback, I will fix that!
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Post by Tormentor667 »

Image
(Sorry for the Dark shot, view it on dark backgrounds and you will see details)

Okay, some more progress report on "The Ultimate Torment & Torture" ;) I'm still working on TNT2 and I am about 75% finished. There are still some areas which need a little touch-up but the overall TNT2 is pretty close to being finished.

I added new effects, new visuals, some easter eggs (same to TNT1), a new tune for BOSS Battles (yes, you will find things like that in both TNT1 and TNT2 now ;)) and beyond some other new surprises that will be interesting for persons which have already played TNT1 and TNT2 and who are looking for some new challenges!

Keep looking forward to new screenshots soon ;)
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Post by Tormentor667 »

Last shot for today after another hour of fulltime work:
Image
"Clever usage of Translucent Lights and Brightness_Level specials in ZDoom make this room look that beautiful!"
(Note: No 3D Lights, no GZDoom/GLZDoom specific features, runs with ZDoom .98!!!)
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SMG M7
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Post by SMG M7 »

Nice, very, very nice! I just played through TNT3 again and I'm just waiting for this to come out.
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Caligari87
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Post by Caligari87 »

:shock: That is AMAZING....

8-)
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Post by Tormentor667 »

Thx ;)
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