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Re: Compendium - Classic Megawad Compilation
Posted: Thu Oct 27, 2022 12:42 am
by fignewts
Hello Dynamo,
I was going to send you a private message, but unfortunately I have just registered this account and I'm unable to due to the age (or it's disabled altogether, can't figure out which). Anyway, I was reaching out as I'd like to download this mod, as I'm trying to find the most maps possible to use with DOOM RPG/RLA but the link is currently broken. Any chance another can be posted?
All the best,
Re: Compendium - Classic Megawad Compilation
Posted: Thu Oct 27, 2022 7:51 am
by wildweasel
I can't speak for Dynamo, but the link works fine for me. Is Mega.NZ blocked in your area?
Re: Compendium - Classic Megawad Compilation
Posted: Sun Jun 25, 2023 8:25 am
by Dr_Cosmobyte
Apologies for the bump, but there's an error that i always come across when playing NeoDoom MAP14. I've downloaded Compenium v1a to make sure i wouldn't point to a solved issue. Played with LZDoom 3.88 x64:
After grabbing the Yellow Key in the center left of the map, this area with the arrow on the building in front is supposed to open and release a batch of enemies:
But instead, it turns into a translucent wall and you can only damage them by either going noclip inside or using splash damage to kill the enemies if they're right next to it.
The invisible door also does not open from inside.
Re: Compendium - Classic Megawad Compilation
Posted: Tue Oct 10, 2023 11:49 pm
by Ventolin13
Is this still being worked on?
Re: Compendium - Classic Megawad Compilation
Posted: Thu Jan 18, 2024 8:33 pm
by DeckardDetribine
Hi, I've added all of the mapsets contained within to the Episode selection screen.
Made this for personal use with HDest, but I think that others could find some use in it.
Re: Compendium - Classic Megawad Compilation
Posted: Wed Jun 05, 2024 6:43 am
by SkullGamer205
DeckardDetribine wrote: ↑Thu Jan 18, 2024 8:33 pm
Hi, I've added all of the mapsets contained within to the Episode selection screen.
Made this for personal use with HDest, but I think that others could find some use in it.
Yooo, dude, you are cool!
Thanks.
Re: Compendium - Classic Megawad Compilation
Posted: Fri Aug 23, 2024 12:45 pm
by Jareth247
Cutmanmike wrote: ↑Wed Jul 07, 2021 7:11 pm
Hi,
I didn't know whether or not to make a new thread about this or not, but I've created a map order randomizer for this pack. I've wanted to make something like this for a while but needed a collection of maps large enough to warrant it. It uses zscript (though it could be done in ACS with some mucking about). There are currently two modes to this in the options.
- Generate 32 maps using all of the map packs in the wad, using the map number order appropriately. For example, you won't get a megawad's map30 on map 2.
- Fully random mode, which is endless and doesn't respect the map numbers.
I've also made it so you can toggle on and off which megawads to use. By default Doom 2 and Cyberdreams is disabled. Daedelus and Hell Factory are completely removed from the generation since they use hubmap stuff. I think those are the only one that could potentially screw up the map order. Cyberdreams, though I love it, seems a bit off to include in something like this due to the gimmick nature of the megawad. I there's any others you think I should exclude by default, let me know.
To start, just start a new game and choose Compendium. It will start up automatically.
Download:
https://cutstuff.net/public/compendiumr ... _beta0.pk3
Edit: Also if there's any other compilation wads like this that could warrant a randomizer like this, let me know.
As someone who has experimented with Compendium and threw in a map order randomizer (can't remember which one) from time to time, I'd love to be able to use this. The only issue is that the link is dead.
Would this also work with The Sentinel's Lexicon or would that need its own randomizer mod?
Also, does anyone know which of the mods, possibly from Compendium, has a level that initially plays like Hangar, but when you get to the exit, pressing the button reveals a bunch of enemies, either Cacodemons or Demons. And if you go back to the door from the start of the level, you can enter a mirrored version of the level, at least the first area.
Re: Compendium - Classic Megawad Compilation
Posted: Fri Aug 23, 2024 1:23 pm
by Jeanvik
The link is dead but not the host !
Managed to recover it with the help of the Wayback Machine. Made a quick test run and it works perfectly.
Have fun !
https://web.archive.org/web/20220704075 ... _beta0.pk3
Re: Compendium - Classic Megawad Compilation
Posted: Sun Aug 25, 2024 4:36 pm
by Jareth247
Thanks. Now if I can only find where that Hangar variant is.
It'd be nice if I knew the map's name at least. But I think it's definitely in Compendium and not The Sentinel's Lexicon. Also, after the false exit, when you look out from where you get the green armor at the beginning there's a vast-looking expanse sparsely populated with monsters. And you know how in the E1M1 version of Hanger, there's a courtyard with a blue armor? Well, in the mirror version of the starting area, the window faces a few Archviles. And when you follow the hallway, there's just a stone room with either a pink demon or a Hell Knight.
Re: Compendium - Classic Megawad Compilation
Posted: Sun Aug 25, 2024 7:25 pm
by stainedofmind
Jareth247 wrote: ↑Fri Aug 23, 2024 12:45 pm
Cutmanmike wrote: ↑Wed Jul 07, 2021 7:11 pm
Hi,
I didn't know whether or not to make a new thread about this or not, but I've created a map order randomizer for this pack. I've wanted to make something like this for a while but needed a collection of maps large enough to warrant it. It uses zscript (though it could be done in ACS with some mucking about). There are currently two modes to this in the options.
- Generate 32 maps using all of the map packs in the wad, using the map number order appropriately. For example, you won't get a megawad's map30 on map 2.
- Fully random mode, which is endless and doesn't respect the map numbers.
I've also made it so you can toggle on and off which megawads to use. By default Doom 2 and Cyberdreams is disabled. Daedelus and Hell Factory are completely removed from the generation since they use hubmap stuff. I think those are the only one that could potentially screw up the map order. Cyberdreams, though I love it, seems a bit off to include in something like this due to the gimmick nature of the megawad. I there's any others you think I should exclude by default, let me know.
To start, just start a new game and choose Compendium. It will start up automatically.
Download:
https://cutstuff.net/public/compendiumr ... _beta0.pk3
Edit: Also if there's any other compilation wads like this that could warrant a randomizer like this, let me know.
As someone who has experimented with Compendium and threw in a map order randomizer (can't remember which one) from time to time, I'd love to be able to use this. The only issue is that the link is dead.
Would this also work with The Sentinel's Lexicon or would that need its own randomizer mod?
Also, does anyone know which of the mods, possibly from Compendium, has a level that initially plays like Hangar, but when you get to the exit, pressing the button reveals a bunch of enemies, either Cacodemons or Demons. And if you go back to the door from the start of the level, you can enter a mirrored version of the level, at least the first area.
You may also want to look at MOShuffle
viewtopic.php?t=72760, which I'm pretty sure is the updated version of the file you're looking at. Myself and a few others on the forum have posted updated versions throughout the regular posts, so just a heads up to check the rest of the posts too.
Re: Compendium - Classic Megawad Compilation
Posted: Sun Aug 25, 2024 7:58 pm
by Jareth247
Oh, my God. That's crazy, since that's the one I used when I found the Hangar variant. Also, I forgot to mention that the mirrored version of the starting area triggered a secret, so I'd assume that means it's not necessary to exit the level.
If I figure out which mod and which map it is, I'll let you know. Too bad there isn't a list of all the mods included in Compendium.
Re: Compendium - Classic Megawad Compilation
Posted: Mon Aug 26, 2024 3:06 am
by SiFi270
It's
this map from The Abyss. The label for it in Compendium is ABY10.
Re: Compendium - Classic Megawad Compilation
Posted: Mon Aug 26, 2024 4:38 am
by Jareth247
Thank you! That was driving me nuts.
Re: Compendium - Classic Megawad Compilation
Posted: Sun Oct 27, 2024 4:14 pm
by Samus12345
I modified DeckardTribune's wad select by putting them in the same order as in the hub map as well as adding Doom Resurrection, which was overlooked. Interestingly, there are 3 megawads that are inaccessible from the hub: Annie, 99 Ways to Die, and Back to Hell (not to be confused with the megawad of the same name for Doom 1). Back to Hell was missing two textures, which I included in the wad.
Re: Compendium - Classic Megawad Compilation
Posted: Mon Nov 25, 2024 4:43 pm
by Ltnumbnutsthesecond
Is this wad still being worked on?