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Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!

Posted: Sun Feb 25, 2018 4:36 pm
by Dr_Cosmobyte
Well, we already have a grenade launcher altfire for the shotgun, wouldn't it make things redundant? (yes i know, we got two scoped weapons).

Or i could nerf a bit the zoom (Peripheral vision, like you said before), and make the three missles slower, but homing.

Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!

Posted: Mon Feb 26, 2018 4:52 pm
by Baronos
I'm really enjoying this mod but I think there should be some changes:
-The possibility to use the melee attack and throw grenades while you're holding the other weapons,It think it would help to make the gameplay smoother.
-I think you should change the sound of the Super Shotgun it doesn't sound powerful,the sound of the regular one sounds better.
-Considering there are references to other games,what do you think of adding another special ability from Quake?I was thinking the Dire Orb from Quake Champions I thought it would be interesting.
Or something like that.
-As a secondary fire for the MP40 you could give it a dual wielding,a reference to the recent games.

Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!

Posted: Tue Feb 27, 2018 4:09 pm
by Dr_Cosmobyte
Thanks for playing! As, for the answers i can give:

1- Quick melee/grenades are kinda against the mod's purpose, which is being more vanilla-oriented.
2 - It was already changed many many times, and i don't really think there are better sounds to fit it.
3 - The Dire Orb is amazing, but i don't know how i would code something like that.
4 - Nice, i was really thinking on which altfire i could give the MP40, since a ADS state is bland and cliché.

Re: Flakes Doom v2.6 (Updated 16/02/18) Harmony!!!

Posted: Tue Feb 27, 2018 7:16 pm
by YukesVonFaust
maybe a dual wielding mp40 when you get another one, just like Kriegsland.
also, when wielding the MP40s, the altfire should be like the one shown in Nun with a Gun.

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Tue Mar 06, 2018 4:24 pm
by Dr_Cosmobyte
Hey, this mod got updated again regarding the last suggestions, except for enhancing Harmony support. This might take some time.

- Unmaker was highly buffed; might look really boring now.
- Bazooka triple shot had it's speed nerfed and now the three missiles are homing.
- Bazooka scope had it's graphic raised and zoom nerfed from 2.50 to 1.75.
- Pistol normal plasma had it's ammo consumption reduced from 2 to 1.
- Pistol plasma had it's radius shrinked.

Better get your copies fast, have fun!

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Fri Mar 23, 2018 6:07 pm
by Facínora
GAA1992 wrote:Hey, this mod got updated again
and it got showcased again

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Sat Mar 24, 2018 8:01 am
by Dr_Cosmobyte
Yeaaah, thanks a lot man! I'll post this on main page as soon as possible.

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Sat Mar 24, 2018 11:26 am
by NathanVPer
Hey, can u say me which mappack is from the third screenshot? it looks like Wolfenstein but i dunno which is becuz i dunno too much of wads

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Sat Mar 24, 2018 1:59 pm
by Dr_Cosmobyte
The third screenshot (with the rocket launcher) is from Hacx 2.0, stage 4 if i'm not wrong. ;)

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Wed May 02, 2018 7:12 am
by erni945
Hey GAA,link to download Gambiarra Flakes does not work :? , could you give a new link?

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Wed May 02, 2018 12:06 pm
by Ts879
Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM.

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Wed May 02, 2018 4:12 pm
by Dr_Cosmobyte
erni945 wrote:Hey GAA,link to download Gambiarra Flakes does not work :? , could you give a new link?
Thanks for reminding! Facínora has uploaded the v1.3 just recently.

Here's the link: https://mega.nz/#!WohjjapB!pqSW-mpUJTC9 ... ybF1EqJolk

I am going to update the main page.
Ts879 wrote:Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM.
I confess i had no other ideas for it (the chaingun altfire), but thanks for the suggestion. If i ever re-work Flakes again, i'll take this into consideration.

EDIT: Taking advantage of the friendly bump:

the channel deathmetalassassin7 made a really really cool playthrough of the Slipgate complex map set.

Here's the first stage, and you can check out even more on his page:


Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Wed May 02, 2018 5:22 pm
by Black Rock Shooter
Ts879 wrote:Most of the Alt fires are interesting and rather useful, well except the Chaingun one, Its pretty pointless and I was hoping you could switch it to something more use. Like the alt fire shoots shotgun shells instead of bullets but with more recoil and less RPM.
Or perhaps it could fire incendiary rounds, just like the Mastered Gatling Rotator out of Doom 2016.

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Wed May 02, 2018 5:57 pm
by Dr_Cosmobyte
Not a bad idea too; i could even join both ideas and make an alternate option for the SSG to fire "Dragon Breath" rounds, since we lack a tertiary fire.

Re: Flakes Doom v2.6b (Updated 06/03/18) Home fixes

Posted: Wed May 02, 2018 11:08 pm
by Captain J
Agreed on that one. Because of Shotgun Supremacy!