Z-Kart Community Project - Sprite slots now open.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Z-Kart Community Project - Now Recruiting!
Ah, sweet. I suppose some kind of Arena cup would be a good addition. I hesitate to suggest adding arena maps to the other cups if we won't do AI for them.
Re: Z-Kart Community Project - Now Recruiting!
Those modes tend to be separate entities anyway. Could probably even get away with standard Doom deathmatch rules.
Re: Z-Kart Community Project
I can hardly wait for this project to mature 
So much that I spent my afternoon creating a track of MAP15 for the lulz.
Here it is in case anyone wants to take a look for inspiration. It's largely incomplete with railings and ramps missing, but the track is completable.
https://dl.dropboxusercontent.com/u/372 ... _dan15.wad
(It's actually on map01. Some of the 3d floors are only visible in gzdoom cuz I'm a dumdum)
So much that I spent my afternoon creating a track of MAP15 for the lulz.
Here it is in case anyone wants to take a look for inspiration. It's largely incomplete with railings and ramps missing, but the track is completable.
https://dl.dropboxusercontent.com/u/372 ... _dan15.wad
(It's actually on map01. Some of the 3d floors are only visible in gzdoom cuz I'm a dumdum)
Re: Z-Kart Community Project
Alright, so there's a new version available.
With Actual Kart AI(TM).
The tracks Hell Keep, Icon of Sin, and Kart Testing Ground now have karts that can drive around and complete the course(!). This requires all mappers to place down AI path nodes to help the AI shine. If you don't, it'll follow the normal track layout nodes and that is pretty ugly.
The plan with the AI is to make them work; make them accurate; and then make them stupid. The first step is on its way there.
With Actual Kart AI(TM).
The tracks Hell Keep, Icon of Sin, and Kart Testing Ground now have karts that can drive around and complete the course(!). This requires all mappers to place down AI path nodes to help the AI shine. If you don't, it'll follow the normal track layout nodes and that is pretty ugly.
The plan with the AI is to make them work; make them accurate; and then make them stupid. The first step is on its way there.
Re: Z-Kart Community Project
DEVMAP!
Love that
Have to say, it's great to see the AI following the route. It's really beginning to take shape now.
Love that
Have to say, it's great to see the AI following the route. It's really beginning to take shape now.
Re: Z-Kart Community Project
If anyone needs help at polishing any kart sprites they have (or even sprites from scratch) let me know. I'm all open!
Re: Z-Kart Community Project
Pick a monster that hasn't been done/claimed yet and go for it 
The only other monsters I know of that is being worked on is the Lost Soul and Revenant. Cybie is done but not in the build.
The only other monsters I know of that is being worked on is the Lost Soul and Revenant. Cybie is done but not in the build.
Re: Z-Kart Community Project
I'll be updating the first post with a full list of characters and their status later today.
Re: Z-Kart Community Project
Does Z-Kart work with teleports? Just curious.
Re: Z-Kart Community Project
Definitely, in the Icon of Sin map there's a telelporter, same with the Tower of Babel map.
Re: Z-Kart Community Project
I am writing new teleport script functions to preserve velocity, but they're otherwise fine.
Re: Z-Kart Community Project - Sprite slots now open.
Right, first post has been updated with a list of the characters we have and those we still need, as well as the bonus characters either finished or in the works. Spriters, please take the time to check it and get back to me regarding which ones you'd like to have a stab at.
Re: Z-Kart Community Project - Sprite slots now open.
If no one claims the Mancubus, and IF I get a good idea for him, I MAY claim him.
Furthermore, my Arachnotron was originally supposed to be the Spider mastermind anyway, so people can reuse him as a base if they'd like.
Furthermore, my Arachnotron was originally supposed to be the Spider mastermind anyway, so people can reuse him as a base if they'd like.
Re: Z-Kart Community Project - Sprite slots now open.
I'll take a shot at the hell knight.
Re: Z-Kart Community Project - Sprite slots now open.
Good stuff! Added.