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Re: Widescreen statusbars (v2401)

Posted: Tue Jan 23, 2024 3:23 pm
by dfuse
Sorry for the stupid question, but how do I use this mod? I'm new to classic doom and using GZDoom.
I tried to put the WIDESTBAR.wad file in [Global.Autoload], but it doesn't do anything. (I know it's not this mod but I tried the original first to see if that would be simpler)
I only want this for the default episodes in Doom 1 and 2
Also, is there something similar for Heretic and Hexen?

Re: Widescreen statusbars (v2401)

Posted: Wed Jan 24, 2024 12:21 am
by NightFright
GZDoom instructions

In your ini, place this line:

Code: Select all

[doom.id.Autoload]
Path=autoload/
This will make sure that any file you place in a dir called "autoload" inside your GZDoom installation folder will be automatically loaded whenever you launch any Doom title (Doom, Doom II, Plutonia, TNT). Then take doom_uwide.wad from this project and place it into this new autoload folder. That should be it. Note that you can also load the file directly with something like Path=autoload/doom_uwide.wad if you just want this specific file to be loaded. You can also name the folder differently or place it elsewhere, but then you would have to adjust the path, of course.

Also, the following line must be set as follows in your ini:

Code: Select all

[GlobalSettings]
disableautoload=false
For Heretic, Hexen and Strife, providing widescreen statusbars is not necessary since they are included in Nash's game_widescreen_gfx.pk3 which comes with more recent GZDoom versions. Just make sure to have this line set in your ini:

Code: Select all

[GlobalSettings] 
autoloadwidescreen=true
--------------------------------------------------------------------------------

Non-GZDoom instructions

For ports like Crispy Doom, PrBoom+ or Woof!, you can place IWAD enhancements into the proper autoload folder. In our example, Doom's widescreen statusbar (doom_uwide.wad) would go to autoload/doom-all or autoload/doom.wad, autoload/doom2.wad, autoload/plutonia.wad and autoload/tnt.wad.

In general, PWAD usage with parameters is like: -iwad <iwad> -file <pwad> -file <pwad widescreen statusbar file>
Example: -iwad tnt.wad -file tntgb.wad -file tntgb_wide.wad
Launchers like ZDL or DoomRunner make this process a lot easier.

Note that some ports like GZDoom or Woof! also support zipfiles, so you could just zip the pwad and its widescreen file together and load them both at once.

Re: Widescreen statusbars (v2401)

Posted: Wed Jan 24, 2024 4:15 am
by dfuse
Thanks for the explanation! Got it working for Doom 1.
But for Heretic it doesn't seem to work, although I can see the file game_widescreen_gfx.pk3 in my GZdoom dir..

Re: Widescreen statusbars (v2401)

Posted: Thu Jan 25, 2024 7:27 am
by NightFright
In the worst case (even though it shouldn't be required if "autoloadwidescreen" is set to "true"), add this line in your ini in the [Global.Autoload] section:

Code: Select all

[Global.Autoload]
Path=game_widescreen_gfx.pk3
Provided you haven't moved the file anywhere (= in the same dir as gzdoom.exe).

Should that also fail, unzip the wad file in the attachment and drop it into the GZDoom autoload dir, set up as follows via ini:

Code: Select all

[heretic.Autoload]
Path=autoload/

Re: Widescreen statusbars (v2401)

Posted: Fri Jan 26, 2024 1:22 am
by VoanHead
Hello! Happy to download the latest version again to nab the widescreen for Machete. Just what I needed. Now, getting straight to the point: I see there's a widescreen statbar for Interception, could I suggest maybe making one for it's sequel Interception 2?

Re: Widescreen statusbars (v2401)

Posted: Fri Jan 26, 2024 7:22 am
by NightFright
Interception II has been added. Will be in the next release. If you don't want to wait, download latest dev snapshot ("Code" --> "Download Zip"). Filename is intercep2_uwide.wad.

See attachment for preview.

Re: Widescreen statusbars (v2401)

Posted: Tue Feb 06, 2024 1:05 pm
by VoanHead
late reply, but thx broski

Re: Widescreen statusbars (v2401)

Posted: Tue Mar 05, 2024 10:07 pm
by devlman127
Do I have to load the wads under the pwad folder in github after the mapset? Does this mean I can't set it to autoload or load multiple huds for a compilation wad (i.e. wadsmoosh and compendium)? This is probably a dumb question.

Re: Widescreen statusbars (v2401)

Posted: Wed Mar 06, 2024 2:56 am
by NightFright
Please read this thoroughly to find the answer to your question. You must load the pwad first, then the modified statusbar. Only one HUD can be active at a time, multiple selections through a menu or whatever are not supported.

Re: Widescreen statusbars (v2401)

Posted: Sat Jun 15, 2024 7:33 pm
by George_90
Hello there!

It seems like a widescreen status bar for Hell Revealed II hasn't ever been added to this project yet, so here it is:

Version 2407 released

Posted: Wed Jul 31, 2024 5:06 am
by NightFright
A lot of new entries, some for projects which haven't even gone final yet.

CHANGELOG
- Added: Abcission, Afternoon, Doom + FreeDoom variants (doom_uwide_v2: with cracks; freedoom_uwide_v2: restored v0.11.x widescreen bar), DBP66: Lunar Strain, Frozen Heart, Hell Revealed II (by George_90), Interception II, Interception III, Judgment: Retrial, Pirate Doom II, Plutonic Visions, PUSS XXXIII: Die Rowdy, RRSP3, Scorching Earth

Re: Widescreen statusbars (v2407)

Posted: Mon Sep 09, 2024 3:36 pm
by VoanHead
Sorry for the bump again but I was curious to know: lately I have just started this wad right here https://doomwiki.org/wiki/The_Long_Trek_Back_Home as a way to celebrate Doom II's dirty thirty.
Unfortunately, it doesn't even have a widescreen HUD, or idk if it utilizes the HUD from a different wad and a widescreen version already exists. But would it be ok to ask to do the honors?

Version 2409 released

Posted: Mon Sep 09, 2024 11:45 pm
by NightFright
Highlights this time are Legacy of Rust support plus some IWAD tweaks (Doom, Chex, HacX). "The Long Trek Back Home" also still made the cut.

CHANGELOG
- Added: Curse of Blood, DBP67: Marble Hill, Hard Nut to Crack, Legacy of Rust, PUSS XXXV: Summer Showdown, Sepia, The Long Trek Back Home
- Updated: Ancient Aliens (refined transitions), Chex (refined borders), Doom v2 (based on v1, closer to Unity), Dimension of the Boomed (refined transitions), HacX (red laser beams), Machete (refined transitions), Perdition's Gate Resurgence (now ultrawide)

Next version preview

Posted: Sun Oct 13, 2024 12:54 am
by NightFright
The next release will include what is hopefully going to be the final remake of the original Doom statusbars.

In the current version (2409), the statusbars have some dark parts which didn't provide proper contrast and also deviated from the look of the Nightdive remaster too much. I used some brighter background patches for the latest remake and kept the crack patterns the way they were done in the 2024 remaster. What remains the same is that the proper base texture (from v1) is used and the widescreen transition on the left side is fixed (without that extra dark stripe which doesn't fit the patterns used everywhere else).

Here's a comparison to see the changes:

Re: Widescreen statusbars (v2409)

Posted: Sun Nov 10, 2024 5:53 am
by Velonex
Hiya, I wanted to requested an extended hud for the wad CPD as that wad is a gem from 2020 and has a unique hud from what I gather.