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Re: SLADE3 beta (testing release, beta5 up)

Posted: Wed Jun 02, 2010 10:49 pm
by jdtm
lol i cant get this to install on ubuntu 10.04:
slade wants freeimage and wxwidgets :|
i got freeimage to install :)
but wxwidget wants gtk+2 :|
gtk2+ wants glib, pango, atk, and cario :(
glib spits this out:
*** You must have either have gettext support in your C library, or use the
*** GNU gettext library. :evil:
sorry, too much trouble.

So i wine'd it :D
It looks pretty promising. Kinda distorted the view of bitmaps in my wad, but the pngs looked fine, but I'm guessing its a wine issue. Cant wait for a final.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Thu Jun 03, 2010 1:19 am
by japboy
im using slade 3.0 and 2.0 on ubuntu 10.04 currently. they work fine.
actually i got some trouble to build wxWidgets. it must be 2.9.0 for slade 3.0, and 2.8.11 for slade 2.0 on ubuntu 10.04.

and must grab MesaLib before building wx-2.9:

Code: Select all

sudo aptitude install libgl1-mesa-dev libglu1-mesa-dev
remember to configure wx-2.9 with --with-opengl:

Code: Select all

./configure --with-gtk --with-opengl
make
sudo make install
afterwards, building slade 3.0 finished successfully for me.

* slade 2.0 on ubuntu amd64 doesn't seem to work. it should be compiled as 32 bit application.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sat Jun 05, 2010 10:43 am
by Virtue
I get 2 errors opening up SLADE:

Genport I/O Initialization Failure.
grSstSelect: non-existent SST

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sat Jun 05, 2010 10:57 am
by ZDG
jdtm wrote: Kinda distorted the view of bitmaps in my wad
Never, ever use BMP's in wad, it breaks it. see this.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sat Jun 05, 2010 11:37 am
by InsanityBringer
I'm going to assume he means plain doom graphics. It's just that the convention that editors mostly work with BMPs (set by XWE and WinTex) confuses some.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sun Jun 06, 2010 8:44 pm
by sirjuddington
Ben2k9 wrote:I get 2 errors opening up SLADE:

Genport I/O Initialization Failure.
grSstSelect: non-existent SST
I have absolutely no idea what would cause that.

Edit: upon looking it up, it seems to be caused by old 3dfx video drivers. Do you happen to have an opengl32.dll file in the same folder as SLADE?

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sun Jun 06, 2010 9:15 pm
by sirjuddington
jdtm wrote:lol i cant get this to install on ubuntu 10.04:
slade wants freeimage and wxwidgets :|
i got freeimage to install :)
but wxwidget wants gtk+2 :|
gtk2+ wants glib, pango, atk, and cario :(
glib spits this out:
*** You must have either have gettext support in your C library, or use the
*** GNU gettext library. :evil:
sorry, too much trouble.
Did you follow the instructions in README-unix? It's pretty simple to compile in linux, especially ubuntu. You shouldn't need to compile gtk or anything, just get the packages.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Mon Jun 07, 2010 4:15 am
by Virtue
sirjuddington wrote:
Ben2k9 wrote:I get 2 errors opening up SLADE:

Genport I/O Initialization Failure.
grSstSelect: non-existent SST
I have absolutely no idea what would cause that.

Edit: upon looking it up, it seems to be caused by old 3dfx video drivers. Do you happen to have an opengl32.dll file in the same folder as SLADE?
I got it working, I had to put it in a seperate folder from my Doom ones, I think it was a problem with conflicting drivers yeah.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Thu Jun 10, 2010 8:33 pm
by jdtm
sirjuddington wrote:
jdtm wrote:lol i cant get this to install on ubuntu 10.04:
slade wants freeimage and wxwidgets :|
i got freeimage to install :)
but wxwidget wants gtk+2 :|
gtk2+ wants glib, pango, atk, and cario :(
glib spits this out:
*** You must have either have gettext support in your C library, or use the
*** GNU gettext library. :evil:
sorry, too much trouble.
Did you follow the instructions in README-unix? It's pretty simple to compile in linux, especially ubuntu. You shouldn't need to compile gtk or anything, just get the packages.
Of course i read the README-unix. How else would i know that it needed wxwidget and freeimage. According to the readme, WxWidgets needs to be version 2.9+, and when i went to the website to get it (because 2.9+ wasnt in synaptic) and so far their latest version is the 2.90 development snapshot. i downloaded it and went to build it, and it gave me all the mumbo-jumbo from above.
I'll admit that I'm not as good with Linux as other people.
ZDG wrote:Never, ever use BMP's in wad, it breaks it. see this.
umm...bmp's have been working just fine. I can load a 256color bmp into a wad with xwe and it works fine.
What I was saying is that when i viewed a WAD that did have bitmaps in it with the slade beta, it distorted their view in the preview window.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Thu Jun 10, 2010 8:38 pm
by NeuralStunner
jdtm wrote:umm...bmp's have been working just fine. I can load a 256color bmp into a wad with xwe and it works fine.
XWE actually converts them to DooM GFX format. AFAIK normal bitmap is useless in ZDoom. (At least for things that should have transparency.)

Re: SLADE3 beta (testing release, beta5 up)

Posted: Thu Jun 10, 2010 9:00 pm
by Gez
NeuralStunner wrote:
jdtm wrote:umm...bmp's have been working just fine. I can load a 256color bmp into a wad with xwe and it works fine.
XWE actually converts them to DooM GFX format. AFAIK normal bitmap is useless in ZDoom. (At least for things that should have transparency.)
For everything. BMP are not among the [wiki]supported data formats[/wiki].

XWE and SLumpEd/SLADE have different philosophies:

The XWE philosophy: assume you're smarter than the user and second-guess what he wants to do. He puts a trucolor PNG in a wad, which uses a wide range of ligth blues? Well obviously he wants it converted to the Dom GFX format and palette-raped. Let's do the conversion automatically! If the user didn't want it, he'd have went for the "import as raw data" option that is hidden somewhere...

The Slumped/Slade philosophy: do what the user tells, nothing more, nothing less. He puts a BMP in a wad, well, maybe he has good reasons for that. If he wants to convert it, he can do it, but that's a different operation. Importing or exporting does not imply a conversion.

I honestly prefer the Slumped/Slade approach a thousand times. It is a lot more reasonable and a lot more sane when you mod for an engine like ZDoom which supports many different data formats, not just the few used natively by Doom.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Thu Jun 10, 2010 9:33 pm
by sirjuddington
jdtm wrote:Of course i read the README-unix. How else would i know that it needed wxwidget and freeimage. According to the readme, WxWidgets needs to be version 2.9+, and when i went to the website to get it (because 2.9+ wasnt in synaptic) and so far their latest version is the 2.90 development snapshot. i downloaded it and went to build it, and it gave me all the mumbo-jumbo from above.
I'll admit that I'm not as good with Linux as other people.
To compile wxwidgets you need the gtk dev packages (don't remember the names exactly, something like libgtk2-dev, just search for it). Forgot about the 2.9 thing (wish they would hurry up with the next stable wxwidgets version, 2.8 is old as the hills now) - wxwidgets and slade are the only 2 things you have to compile, the rest of the dependencies for both are in the package manager.

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sat Jun 12, 2010 5:52 am
by Gez
SVN builds will from now on be available here: http://svn.drdteam.org/slade/

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sat Jun 12, 2010 12:26 pm
by NeuralStunner
Good news. =:)

Found a few issues worth noting (Beta 5):

- When opening a .wad file (via a custom set association), I get "Windows cannot find 'D:\Path\Goes\Here\Some.wad'. Make sure you typed the name correctly, and then try again." The file then loads correctly. This does not happen with PK3 and other archive formats. The "command line" used is precisely the same for each.
- I got this random crash while viewing PNGs in ZDoom.pk3. (I got one before while looking through PNGs, but I'm not sure what the numbers were.)
Slade Crash Box wrote:Stack Trace:
0: ()
1: ()
Yeah, helpful...
Windows Dialog wrote:The Instruction at 0x5ed0530e" referenced memory at "0x0000051c". The memory could not be "read".
It didn't do this the second time I opened it and viewed the same graphic.

A few things I'd like to see still:
- When multiple files are opened from Explorer, open them in the same instance of Slade.
- The ability to drag and drop files into Slade to open them.
- "All files (*.*)" option in the Open dialog, perhaps .pk7 and .pkz extensions in the list, too. :)

Re: SLADE3 beta (testing release, beta5 up)

Posted: Sat Jun 12, 2010 12:43 pm
by Gez
NeuralStunner wrote:Good news. =:)

Found a few issues worth noting (Beta 5):
By that you don't mean r540, do you? If you haven't tried r540, please try it and tell me if the problem is still there.

The stack trace only works if you have the corresponding PDB file in the same directory as the exe and pk3, by the way.