I played through the first 2 and a half levels and here's my assessment so far.
Pros:
-Good looking maps with a nice ice-world theme.
-Interesting use of existing T667 Beastiary monsters that were originally meant for doom.
-Always Good to have the ever so rare Hexen mod.
-Level Designs and atmosphere is excellent.
-Level progresses very similarly to the original Hexen, good for consistency.
-Nice use of many GZdoom features.
Cons:
-Unrealiable weapons for the most part.
-Gameplay style seems more Doom like than Hexen (will explain later).
-Monsters are way too powerful for the begining of a mod.
-Monsters geared more towards a Doom-style game than Hexen.
-Missing weapons?
-Weapon behaviors aren't all that original even with new sprites (there are exceptions).
My current assessment of the mod is that it looks as good as it's shown in the preview screenies, but doesn't play too well. If this was a Doom mod with doom-like weapons, it would be different. I say this because Hexen gameplay style is supposed to be be very different from Dooms. In your mod, there isn't a single melee-only bash monster such as the ettins or centaur (not slaughtaur). All the enemies uses some ranged attack, and usually with very high-speed projectiles for a Hexen mod. This style of gameplay makes it very hard for a melee class, like the fighter. The monster's projectiles are very hard to avoid given the confined spaces, and untrue to Hexen, which as generally slow missile speeds to let the player beat them down easier.
The new weapons are generally unreliable as far as I can tell. The Cleric's shooting mace may offer range, but at the expense of usefulness because the projectiles are so slow and the weapon fire rate so low that i have to basically walk up to the monster to use it effectively, thus negating much of the ranged benefits. Damage for that thing also seems to be very low per missile. Mage's wand does the same thing as the original? Powered up Mace looks rather unimpressive, the projectiles are far too small. But heaves decently. Powered up Mage-wand doesn't do anything, no attack what so ever? Powered up Fighter gauntlet is pretty decent. Powered-up serpent staff is good, powered up Frost Shards does nothing different, Powered up Fighter axe is the same? Those are all the new weapons I was able to get so far.
I cheated to test out the other weapons, but my assessment of them might not be accurate, given that I only tested them on the first few levels. The skull staff thing for the mage is generally un reliable and is somewhat un-mage like because of its behavior. It fires 3 spreading projectiles that does not home in on mosnter, and thus acts like a big shotgun. It forces the player to get pretty close to a target to attack with all 3 projectiles. The spreading weapon is already covered by the frost shards, and thus seems redundant to have another that does the same. It's powered up mode seems a bit uninteresting, as it just shoots faster but with 1 projectile. The fighter's dragon claw is VERY weak, and basically useless despite having range. The damage is so low that the time it takers to kill a monster is hardly worth not just running up with the axe and beating them down. The powered-up mod for the claw seems better suited for a fighter's range weapon. The range and fire-rate also seems un-fighter like. Cleric seems to be missing a 3rd weapon as far as I can tell.
I'm generally unpleased with how the 4th weapons are now the original 3rd weapons. Seems far too weak especially with the tougher monsters. It also seems to take away the point of going through the maps and getting weapons. I'm not sure if they're multi-part weapons or not, if they aren't then it's even more unhexen.
There are some issues with the monsters as well. The Ghoul's soul attack doesn't aim at the player's height. The giant Wendigos are way too tough for a level 1 mosnter. Cultists, like many other monsters, have projectiles that are too fast for Hexen.
Overall, a good mod so far and has much potential. Although many of the more annoying aspects, if taken out, will make it much better.
