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Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 4:02 pm
by Nightmare Doom
Eriance wrote:I dont see how no nipples constitute that I should also remove them from hatching from an egg. The ESRB ratings onlt stops the game from being only "M" rating if it's graphic nudity used for sexual purposes. I dont see how hatching from an egg consititutes as anyting sexual. I never planned to make a younger version of the Lamia in the first place, so I dont see a problem there; with the nipples removed and all.
Well think about it, every living being is born or Metamorphoses naked so the Lamia must have nipples to fit this logic.
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 4:05 pm
by InsanityBringer
Are nipples the only thing you care about here?
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 4:08 pm
by Nightmare Doom
InsanityBringer wrote:Are nipples the only thing you care about here?
Umm...no, I'm just trying to make a point.
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 4:08 pm
by Demolisher
I could care less about nipples. You get worse things in an accidental google search.
Memory wrote:*Turns safesearch off* You should get a red spaceship graphic for that presentation, just search for red rocket...
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 5:18 pm
by XutaWoo
If you're going with hatching = naked, then since they come from eggs = no nipples due to little chance that either gender milk-feeds it's young.
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 5:55 pm
by Gez
XutaWoo wrote:If you're going with hatching = naked, then since they come from eggs = no nipples due to little chance that either gender milk-feeds its young.
If you're going to be all "they're natural biological animals, not weird mythological demon-creatures" then they shouldn't have developed breasts either; and they shouldn't be aggressive
as they should believe the player is their mother and follow him or her like little chicks following their mother-hen.
Why is it that there's long nipple discussions in each of Eriance's project threads?
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Tue Sep 09, 2008 6:29 pm
by Amuscaria
Gez wrote:Why is it that there's long nipple discussions in each of Eriance's project threads?
Its my fault for being a Ecchi and H Artist, I guess. D:
Anyways, back onto the more important stuff. I'm still trying to decide on a few things.
1. How to handle the Mana in this game? Should I have 3 kinds (red, green, blue) and make it more like Hexen (which I prefer right now). Or only have 1 mana, like Diablo 2, which would be easier to handle when it comes to the final weapon (haaving it fire using all 3 ammos is kinda wonky interms of decorate and would break some minor game options).
2. Regarding upgrades, I still havent decided on how to "upgrade" spells. Hitting and non-magic weapons gets upgraded by the blacksmith(s), magic shooting weapons uses gems of various sorts. However, what about spells? It's not like I can upgrade the spell (which would be wierd). I was thinking using jewelery as the primary form of upgrade, but, then it would be unfair when a class that only has 1 spell will need multiple ways of upgrading.
I was thinking of an alternate method based on usage. The More you use a skill, the more powerful it becomes. Which makes sense and is pretty easy to handel. However, i'm worried that it would cause people to spam. This method is gotten from "Flyff" pre-v7, where your skills level up based on usage rather than the typical point-system. I like it, but not sure how well it works for Hellion, especially with some class that their only attack skill is the final weapon.
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Wed Sep 10, 2008 12:38 am
by Mortarion
Two questions:
1, ps2 emulator?! *faints* where can i get one?
and 2, just how many monsters are planned for this? Great concept for this game, a little like that game 'gauntlet' where you can unlock secret classes that replace the original ones... Not sure how to emulate that, but good luck with this, even if several pages do get clogged with "debate"

Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Wed Sep 10, 2008 1:59 am
by BouncyTEM
1. I would prefer the hexen kind here, for familiarity and some more variation. 1 type of mana...eh. 3, NO.
2. For this, I honestly believe a mix of both the jewelry and skill use apply. it'd make sense if most of them could grow in power from skill, but some spells might just be too advanced for a spellcaster of any sort to advance further, and this is where jewelry could come in, although what jewelry would do for lesser spells (if anything) I don't know.
Just a thought.
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Wed Sep 10, 2008 11:20 am
by Gez
Eriance wrote:
1. How to handle the Mana in this game? Should I have 3 kinds (red, green, blue) and make it more like Hexen (which I prefer right now). Or only have 1 mana, like Diablo 2, which would be easier to handle when it comes to the final weapon (haaving it fire using all 3 ammos is kinda wonky interms of decorate and would break some minor game options).
What about having three mana types? They're would be a generic, all-purpose mana that is used for most attacks (maybe gold mana?) and the red, green and blue would be rarer and used only by special attacks (like alt-fires, powered-up weapons, or ultimate weapons).
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Fri Sep 19, 2008 12:10 pm
by Amuscaria
EDIT: Redoing the monster list (most of them drawn already).
---------------------------------------------------------------------------------------------------------------------------------------------------
Here's Some animated Items (Post more later):
=Manas=
Red:

Blue:

Green:

Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Fri Sep 19, 2008 1:30 pm
by Remmirath
Oh, Eric, they're beautiful, especially the red one...

Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Fri Sep 19, 2008 3:52 pm
by TheDarkArchon
Eriance wrote:
Green:

Out of curiosity, is there any particular reason this was changed from a cube shaped green mana blocks from Hexen?
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Fri Sep 19, 2008 9:14 pm
by Amuscaria
TheDarkArchon wrote:Eriance wrote:
Green:

Out of curiosity, is there any particular reason this was changed from a cube shaped green mana blocks from Hexen?
Since there is 3 Manas, I've decided to use the cube for the combined mana instead (2 faces for each mana symbol).
Re: Hellion Mod (WIP) - Updates and sprites. (p.1 and p.7)
Posted: Fri Sep 19, 2008 10:27 pm
by leileilol
green squiggles a lot in the turn, and blue seems to 'stick' during that center turn.