Posted: Mon Mar 27, 2006 9:29 pm
Send me a copy of the GAMEMAPS.WL6 and MAPHEAD.WL6 after editing in FloEdit, and I'll check it out - simbey@simbey.com.
someone actually did a wolf3d adaption in zdoom once, forgot who but it was coolEnjay wrote:Don't be silly. No one would ever do that.Alterworldruler wrote:heh Wolfenstein doom TC
Welcome to ten years ago!Alterworldruler wrote:heh Wolfenstein doom TC
That would be AFADoomer. Unfortunately, the link to that one is dead.CheapAlert wrote: someone actually did a wolf3d adaption in zdoom once, forgot who but it was cool
He also released Nocturnal Missions, which is Eps 4 to 6.Alterworldruler wrote:Wolfendoom original missions is not complete it's missing 3 episodes from 4 to 6 well i must play it
@AFADoomer:AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
Claustrophobia, huh?Eriance wrote:I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
Me too. Most likely the low-resiness.Eriance wrote:I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
IIRC, the Hans Grosse boss in WolfenDoom is a dehacked modified Baron, with an invisible (read, actually invalid, negative sized) sprite replacing the plasma ball. In ZDoom, this always gave me a 'BAD PATCH' sprite... Maybe this is causing the issue in GZDoom? I'm currently re-downloading WolfenDoom to test.Alterworldruler wrote:Again it crashed when first boss attacked even without deh patch! looks like boss fights are unplayable in gzdoom
Originally (months/years ago) it was available for download... I just e-mailed Simbey yesterday, and he sent me the latest source...MartinHowe wrote:@AFADoomer:AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
Where did you get the source code from in order to do that? It's not in the download of the file nor on the simbey site.
I've updated the program, and it seems to be able to read the maps from FloEdit now.Woolie Wool wrote:If I so much as touch the original GAMEMAPS.WL6 with FloEdit, the files won't read in the converter.