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Posted: Mon Mar 27, 2006 9:29 pm
by Simbey
Send me a copy of the GAMEMAPS.WL6 and MAPHEAD.WL6 after editing in FloEdit, and I'll check it out - simbey@simbey.com.

Posted: Mon Mar 27, 2006 9:54 pm
by leileilol
Enjay wrote:
Alterworldruler wrote:heh Wolfenstein doom TC :P
Don't be silly. No one would ever do that. :roll:
someone actually did a wolf3d adaption in zdoom once, forgot who but it was cool

Posted: Mon Mar 27, 2006 10:15 pm
by Woolie Wool
Alterworldruler wrote:heh Wolfenstein doom TC :P
Welcome to ten years ago!

Image

Sure, the WolfenDoom don't play quite like the originals, but they're still fun. Unfortunately, Laz isn't making any more. Bummer.

http://www.doomworld.com/wolfendoom
CheapAlert wrote: someone actually did a wolf3d adaption in zdoom once, forgot who but it was cool
That would be AFADoomer. Unfortunately, the link to that one is dead.

Posted: Tue Mar 28, 2006 12:40 am
by Alterworldruler
Wolfendoom original missions is not complete it's missing 3 episodes from 4 to 6 well i must play it

Posted: Tue Mar 28, 2006 12:50 am
by Kinsie
Alterworldruler wrote:Wolfendoom original missions is not complete it's missing 3 episodes from 4 to 6 well i must play it
He also released Nocturnal Missions, which is Eps 4 to 6.

Posted: Tue Mar 28, 2006 1:04 am
by Alterworldruler
oh man original missions crashed on first boss fight! it sayed failed to allocate -1282128 whatever number of bytes and bye

Posted: Tue Mar 28, 2006 2:31 am
by MartinHowe
AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
@AFADoomer:

Where did you get the source code from in order to do that? It's not in the download of the file nor on the simbey site.

Posted: Tue Mar 28, 2006 4:43 am
by Alterworldruler
Again it crashed when first boss attacked even without deh patch! looks like boss fights are unplayable in gzdoom

Posted: Tue Mar 28, 2006 2:30 pm
by Amuscaria
I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.

Posted: Tue Mar 28, 2006 2:41 pm
by Ryan Cordell
Eriance wrote:I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
Claustrophobia, huh?

Posted: Tue Mar 28, 2006 2:59 pm
by Nmn
Eriance wrote:I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
Me too. Most likely the low-resiness.

Posted: Tue Mar 28, 2006 4:02 pm
by AFADoomer
Alterworldruler wrote:Again it crashed when first boss attacked even without deh patch! looks like boss fights are unplayable in gzdoom
IIRC, the Hans Grosse boss in WolfenDoom is a dehacked modified Baron, with an invisible (read, actually invalid, negative sized) sprite replacing the plasma ball. In ZDoom, this always gave me a 'BAD PATCH' sprite... Maybe this is causing the issue in GZDoom? I'm currently re-downloading WolfenDoom to test.

[edit]Confirmed... Still gives a 'Patch XXXX has a non-positive size' error in ZDoom, but crashed GZDoom with 'Failed to allocate-XXXXX bytes from heap.' with no crash report...[/edit]
MartinHowe wrote:
AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
@AFADoomer:

Where did you get the source code from in order to do that? It's not in the download of the file nor on the simbey site.
Originally (months/years ago) it was available for download... I just e-mailed Simbey yesterday, and he sent me the latest source...

I modified the code to use custom item/thing numbers, so that I could implement DECORATE enemies/sprites. I also decreased the ceiling height to 64, and used gray flats to match the original ceiling and floor colors.

I'm going to try to do the same with this version, and try to add polyobject secret walls...

Posted: Tue Mar 28, 2006 8:44 pm
by Simbey
Woolie Wool wrote:If I so much as touch the original GAMEMAPS.WL6 with FloEdit, the files won't read in the converter.
I've updated the program, and it seems to be able to read the maps from FloEdit now.