Posted: Thu Nov 17, 2005 5:57 am
I use MODPlug Player, because I couldn't notice any differences between it and Inertia Player. Also, back when I used XMP I didn't really like it and it didn't have AMF support.
Deliplayer can also play modules perfectly. I've made some tempo-specific MODs that totally break with FMOD or Winamp, but work with ModPlug *, XMPlay and Deliplayer without any problems.SlayeR wrote:XMPlay is about the only media player that plays modules correctly. And actually FMOD seems to be worse than winamp (at least for my doom mods anyway).
INFINITY.MOD by necros at this page is a good example. It only seems to play properly in Modplug though...even XMPlay chokes up on it.randy wrote:P.S. Does anybody have links to mods that sound wrong with FMOD? Or is all this talk of FMOD (and WinAmp/MikMod) being horrible for mods nothing more than hyperbole?
Mostly a MODPlug problem. That program seems to be pretty good at format hijacking. See: http://dumb.sourceforge.net/index.php?p ... oc=modplugIt only seems to play properly in Modplug though...
Wow... Just wow... This module is so wrong.wildweasel wrote:INFINITY.MOD
Is that the ProTracker that opens .PSM files?randy wrote:I tried loading it in ProTracker
That is exactly why I want it. No tracker I can find can open or play most of those files and I miss hearing themwildweasel wrote:I know a few of Epic's games used this format (notably OMF2097, Jazz Jackrabbit, and Epic Pinball).
Nonsense.I think this module is an excellent example of why you can't use ModPlug to gauge the correctness of other players.
Personally, I don't hear a difference between ProTracker and any of the players. Nor should I, since the only special effect it uses is a volume change.Belial wrote:http://www.modarchive.com/cgi-bin/downl ... O/OMEN.MOD
WinAmp sounds like it's playing a different drum sample. ModPlug is slightly off as well.
The same "oddity" that is present when you play it with ProTracker. It looks like you found a ModPlug bug. There is some trickery going on at the end of order 26 that causes it to skip most of orders 27 and 28, and apparently ModPlug can't handle it properly. It looks like FMOD also gets it wrong in the same way as ModPlug.http://www.modarchive.com/cgi-bin/downl ... ndom_c.mod
What is that oddity between 1:44 and 1:46 in WinAmp?
This is not a Scream Tracker bug. It is a bug in ModPlug (and apparently Inertia) because they ignore the channel disabled bit in the song and start all the channels enabled. Here is the original version of the song. It seems whoever submitted it to modarchive messed up by, at the very least, giving it the wrong extension and turning off some channels.As for infinity, ModPlug plays it exactly the same as Inertia v1.20 which was written in 1994. WinAmp is definitely in the wrong here.
Edit: Well the solution was simple enough. Some bug in Scream Tracker causes all channels except 2 3 4 to start on mute. Just unmute them (ALT-F10). Plays fine, WinAmp fails it.
Really. The only way to be sure you're hearing a song correctly is to listen to it with the tracker that created the file format. I've now seen two songs used as examples of mods that other players play incorrectly because they don't play like ModPlug, even though ModPlug is the one playing them incorrectly.Nonsense.
And according to that page, FMOD has only two bugs in module playback, neither of which is very severe, so I want to know where some people get the idea that it's horrible.Edit2: http://koti.mbnet.fi/~tympanic/bugs.htm
IMO the bugs in ModPlug are much less severe than those in WinAmp.
In my WinAmp the drum sample is pitched way too high.Personally, I don't hear a difference between ProTracker and any of the players. Nor should I, since the only special effect it uses is a volume change.
Heh, I know that. I still think it's Inertia and ModPlug that are getting it right. This is the 'short-short version', the longer one had extra sections placed in those transition points and that screwup sounds like leftovers from deletion that they didn't care to fix properly because Inertia didn't mind.The same "oddity" that is present when you play it with ProTracker. It looks like you found a ModPlug bug. There is some trickery going on at the end of order 26 that causes it to skip most of orders 27 and 28, and apparently ModPlug can't handle it properly.
It may not be a bug in ST but it sure as hell isn't one in Inertia or ModPlug either. More like a potential quirk of the format that was recognized and bypassed to allow people without trackers to listen to some mods which had such problems.This is not a Scream Tracker bug. It is a bug in ModPlug (and apparently Inertia) because they ignore the channel disabled bit in the song and start all the channels enabled.
He also changed the notes by moving them up a few tones (like a B-3 becoming a C#4) and he did a very good job IMO, as the 'remixed' version sounds slightly better than the original.It seems whoever submitted it to modarchive messed up by, at the very least, giving it the wrong extension and turning off some channels.
Personal experience.I want to know where some people get the idea that it's horrible.
Nope, definitely not ModPlug specific. Inertia plays it fine, though I did have to change the speed option from NTSC to PAL.