doom gles feature

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Redneckerz
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Re: doom gles feature

Post by Redneckerz »

drfrag wrote: Wed Aug 13, 2025 11:56 am
Redneckerz wrote: Wed Aug 13, 2025 11:20 am It stands for Doom GLES tech demo. Its a demonstration of the engine.
Then is it a demo or the full engine? xD
It should run with gles 2.0 but it doesn't. If doubt @emile_b is interested in adding the features. Y wenas.
If it says tech demo, i have to assume its not the full engine. The full engine i know of was for PocketPC.
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drfrag
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Re: doom gles feature

Post by drfrag »

I dunno but here's an interview from 2012 with the man himself and there's an email address xD.
https://www.droidgamers.com/features/in ... -and-more/
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Enjay
 
 
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Re: doom gles feature

Post by Enjay »

Redneckerz wrote: Wed Aug 13, 2025 11:20 am AFAIK the GLES stuff under Android is done with GLES 2.0, and the older stuff, relying on PowerVR tech, uses the tile-based approach. The Goforce version used a pixel shader, however.
FWiW, the water effect in the video is from a very old version of Doom Legacy. It was a feature of the early versions of Legacy from waaay back. The file for the map in the video has a date of 30th July 1998 in the zip file that I have. I don't know if that is an accurate reflection of the feature date or not. I can run the map with Legacy 1.28, which I think is the oldest copy of Legacy that I have (1999?). IIRC, the effect was removed from Legacy at some point.

I don't know how close in appearance the Doom gles effect was to the Legacy one.
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Redneckerz
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Re: doom gles feature

Post by Redneckerz »

Enjay wrote: Wed Aug 13, 2025 1:20 pm
Redneckerz wrote: Wed Aug 13, 2025 11:20 am AFAIK the GLES stuff under Android is done with GLES 2.0, and the older stuff, relying on PowerVR tech, uses the tile-based approach. The Goforce version used a pixel shader, however.
FWiW, the water effect in the video is from a very old version of Doom Legacy. It was a feature of the early versions of Legacy from waaay back. The file for the map in the video has a date of 30th July 1998 in the zip file that I have. I don't know if that is an accurate reflection of the feature date or not. I can run the map with Legacy 1.28, which I think is the oldest copy of Legacy that I have (1999?). IIRC, the effect was removed from Legacy at some point.

I don't know how close in appearance the Doom gles effect was to the Legacy one.
AFAIK DoomGLES is based off DoomGL by the same author and not Legacy. I know Legacy did have a water effect, but was it reflective and shaded?
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Enjay
 
 
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Re: doom gles feature

Post by Enjay »

It's the effect that you can see in my video (the one that Caligari posted on page 1). It's almost transparent, but has a slight warping/refracting effect that makes things below the water surface look distorted and wavey.
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