
Stun frames for enemies; +STUN
Moderator: GZDoom Developers
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
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- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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Simple. Stun guns should have different chances of stunning people than a bullet. For a human, it is pretty much similar:
painchance 125
painchance.stungas 125
painchance.electric 125
painchance.fire 125
painchance.cold 125
But for a robot:
painchance 60
painchance.stungas 0
painchance.electric 200
painchance.fire 0
painchance.cold 0
For a fire based creature (Like an afrit, only not a boss):
painchance 125
painchance.stungas 125
painchance.electric 60
painchance.fire 0
painchance.cold 200
And stuff like that. Like, a flamethrower has a high rate of fire and so a monster with a medium painchance will probably be halted from having to go to it's pain state over and over again. But does this make sense for an Afrit? An afrit is fire. Why should fire halt it like that?
painchance 125
painchance.stungas 125
painchance.electric 125
painchance.fire 125
painchance.cold 125
But for a robot:
painchance 60
painchance.stungas 0
painchance.electric 200
painchance.fire 0
painchance.cold 0
For a fire based creature (Like an afrit, only not a boss):
painchance 125
painchance.stungas 125
painchance.electric 60
painchance.fire 0
painchance.cold 200
And stuff like that. Like, a flamethrower has a high rate of fire and so a monster with a medium painchance will probably be halted from having to go to it's pain state over and over again. But does this make sense for an Afrit? An afrit is fire. Why should fire halt it like that?