Stun frames for enemies; +STUN

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Inuyasha_989
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Post by Inuyasha_989 »

Thats exactly what I wanted :D *eats his suggstion*
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Talonos
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Post by Talonos »

randy wrote:With 2.1, you will be able to have different pain states for different damage types. Does that cover what you want?
Will there be an option to change the painchance for these things? Like:

Painchance 75
Painchance.stun = 200

...

Painchance.cow 255
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Cutmanmike
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Post by Cutmanmike »

why add that =?
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Talonos
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Post by Talonos »

Simple. Stun guns should have different chances of stunning people than a bullet. For a human, it is pretty much similar:

painchance 125
painchance.stungas 125
painchance.electric 125
painchance.fire 125
painchance.cold 125

But for a robot:

painchance 60
painchance.stungas 0
painchance.electric 200
painchance.fire 0
painchance.cold 0

For a fire based creature (Like an afrit, only not a boss):

painchance 125
painchance.stungas 125
painchance.electric 60
painchance.fire 0
painchance.cold 200

And stuff like that. Like, a flamethrower has a high rate of fire and so a monster with a medium painchance will probably be halted from having to go to it's pain state over and over again. But does this make sense for an Afrit? An afrit is fire. Why should fire halt it like that?
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