i second thisAliciaPendragon wrote: ↑Sat Mar 15, 2025 6:55 pm Any chance you'll add an upgrade for the revolver, super shotgun and machine gun
alongside maybe a rare chance to find a plasma rifle and/or bfg?
Rust and Bones - (v1.5) Mar/23
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Rust and Bones - (v1.3) Mar/15
- Dr_Cosmobyte
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Re: Rust and Bones - (v1.2) Mar/09
AliciaPendragon wrote: ↑Sat Mar 15, 2025 6:55 pm Any chance you'll add an upgrade for the revolver, super shotgun and machine gun
alongside maybe a rare chance to find a plasma rifle and/or bfg?
I know, i know. It's cool to have a lot of guns. I have a few things in mind, but i don't see much more than one or two weapons being added to the roster. I think the arsenal is pretty big as it is. For a short answer, i have nothing in mind now, but let's wait and see.
EDIT:
To avoid letting people curious about how the new water effects look:
I was inspired by HEXERETICDoom and his Heretic fantasy mod. I gathered the Shadow Warrior water textures and edited all the 15 of them to make them translucent and add a ground from Hexen below it. That'll be mentioned on the credits list on v1.4.
Last edited by Dr_Cosmobyte on Sun Mar 16, 2025 8:55 pm, edited 1 time in total.
- Max Dickings
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Re: Rust and Bones - (v1.3) Mar/15
Ooh, neat! Love interactivity with the environments!
Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games (helldivers 2 for example) just encourages firing off rounds needlessly to gain the speed boost of a speedloader.
Also if its any consolation I'd have to agree I like the current amount of weapons, I find too many weapons just make the game feel more bloated. (Hot take) I think a good example of this is Project Brutality. Love the enemies, but having 5'ish weapons per slot with 3'ish functions each just a bit much. However, I think upgrades are a different story, but as-is I'm absolutely loving its current state!
Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games (helldivers 2 for example) just encourages firing off rounds needlessly to gain the speed boost of a speedloader.
Also if its any consolation I'd have to agree I like the current amount of weapons, I find too many weapons just make the game feel more bloated. (Hot take) I think a good example of this is Project Brutality. Love the enemies, but having 5'ish weapons per slot with 3'ish functions each just a bit much. However, I think upgrades are a different story, but as-is I'm absolutely loving its current state!
Re: Rust and Bones - (v1.3) Mar/15
Yeah, I'd think of it more as a replacement for the prior weapon so it makes more sense than carrying around 4-5 shotguns, 3 full rifles, etc. More gear and items are always welcome too!Max Dickings wrote: ↑Sun Mar 16, 2025 6:27 pm Ooh, neat! Love interactivity with the environments!
Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games (helldivers 2 for example) just encourages firing off rounds needlessly to gain the speed boost of a speedloader.
Also if its any consolation I'd have to agree I like the current amount of weapons, I find too many weapons just make the game feel more bloated. (Hot take) I think a good example of this is Project Brutality. Love the enemies, but having 5'ish weapons per slot with 3'ish functions each just a bit much. However, I think upgrades are a different story, but as-is I'm absolutely loving its current state!
- Dr_Cosmobyte
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Re: Rust and Bones - (v1.4) Mar/17
Mod was updated to v1.4!
I wasn't meant to update it so soon, but i forgot some essential credits, and if you played the mod for longer than 10 minutes, you realized the keys placement was going over the health bars.
Here's the changelog:
I wasn't meant to update it so soon, but i forgot some essential credits, and if you played the mod for longer than 10 minutes, you realized the keys placement was going over the health bars.
Here's the changelog:
Unless any of you find a game breaking bug, this will be a stalling point for now! Enjoy!- Small sound tweaks in the knife;
- Fixed keys on the HUD covering the bars;
- Fixed column prop not having bright lights;
- Fixed missing sprites of the XDeath mugshot;
- Added a secondary bright point to the normal lamp;
- Hunting shotgun now chambers a round after loading (Thanks to TheRailgunner);
- Dr_Cosmobyte
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Re: Rust and Bones - (v1.5) Mar/23
Hey there, here's another small, but very welcoming update for this mod! Enjoy!
23/03 (v1.5)
- HUD reworked by JCDenton (supports all resolutions now);
- Added a decal to the knife slash;
- New sounds for the Rifle fire and bolt by Heretic;
- New sounds for the Grenade Launcher reload by Heretic;
- New sounds for the Hunting Shotgun fire and bolt by Heretic;
23/03 (v1.5)
- HUD reworked by JCDenton (supports all resolutions now);
- Added a decal to the knife slash;
- New sounds for the Rifle fire and bolt by Heretic;
- New sounds for the Grenade Launcher reload by Heretic;
- New sounds for the Hunting Shotgun fire and bolt by Heretic;
- caironighttime
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Re: Rust and Bones - (v1.5) Mar/23
Great mod. One thing I'd like to see is an optional Condemned-style ammo system, needing to hold down R to see the remaining bullets in the mag.
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Re: Rust and Bones - (v1.5) Mar/23
When I try to launch with the mod I get nothing but a black screen. I can hear the sound effects when selecting things but can't get any visuals to appear.
- Dr_Cosmobyte
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Re: Rust and Bones - (v1.5) Mar/23
Unfortunately this happens with all my mods as of late. I haven't changed anything in my TITLEMAPS in the last 7 years. It's a renderer problem.
So this is what i can recommend: Try another sourceport, try opening the console, or even spamming enter for starting the game, or even, changing your rendering settings to Vulkan. One of these options should work.
So this is what i can recommend: Try another sourceport, try opening the console, or even spamming enter for starting the game, or even, changing your rendering settings to Vulkan. One of these options should work.