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Re: Inferno Suture - Burn

Posted: Wed Jan 04, 2023 5:42 am
by DreemurrDeceevurr
Mod crashes on load on 4.10.0.

Code: Select all

OS: Windows 10 (NT 10.0) Build 19045
    
GZDoom version 4.10.0
W_Init: Init WADfiles.
 adding D:/doom2/ports/gzdoom/gzdoom.pk3, 672 lumps
 adding D:/doom2/ports/gzdoom/game_support.pk3, 2559 lumps
 adding D:/doom2/doom2.wad, 2919 lumps
 adding D:/doom2/ports/gzdoom/lights.pk3, 7 lumps
 adding D:/doom2/ports/gzdoom/brightmaps.pk3, 499 lumps
 adding D:/doom2/ports/gzdoom/game_widescreen_gfx.pk3, 214 lumps
 adding D:/doom2/Musical Silencer 1.1.pk3, 4 lumps
 adding D:/doom2/DOOMTEST.wad, 8 lumps
 adding D:/doom2/target-spy-v2.0.0.pk3, 286 lumps
 adding D:/doom2/damnums_1.0.2.pk3, 166 lumps
 adding D:/doom2/InfernoSuture.pk3, 855 lumps
 adding D:/doom2/InfernoSuture.pk3:is_titlemap.wad, 7 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Speakers (USB Audio Device)
  EFX enabled
I_Init: Setting up machine state.
CPU speed: 3493 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Ryzen 3 2300X Quad-Core Processor 
  Family 23 (23), Model 8, Stepping 2
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 248.08 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.

Execution could not continue.

R_InstallSprite: Sprite BRTC frame G is missing rotations

Re: Inferno Suture - Burn

Posted: Wed Jan 04, 2023 6:59 am
by Evalya
Execution could not continue.

R_InstallSprite: Sprite BRTC frame G is missing rotations

Re: Inferno Suture - Burn

Posted: Wed Jan 04, 2023 9:38 pm
by LossForWords
Fixed, Try re-downloading it.

Re: Inferno Suture - Burn

Posted: Mon Jan 09, 2023 2:48 pm
by GoalDude-00
Randomguy7 wrote: Fri Dec 23, 2022 9:22 pm what's the mapset you're playing on in the trailer?
Hey, I'm the guy who recorded gameplay for the trailer. In no particular order:

-Dimension of the Boomed, map 01
-Suspended in Dusk, map 01
-Ruma.wad (single map)
-Doom 2, map 10 and map 12

Re: Inferno Suture - Burn

Posted: Wed Jan 11, 2023 7:11 pm
by Facínora
Hey. I just published my first video with Inferno Suture. It's a short one, but I think I got the setting right.

Re: Inferno Suture - Burn

Posted: Thu Jan 12, 2023 12:49 pm
by LossForWords
Nice, SDO's monsters do work really well with IS.

Re: Inferno Suture - Burn

Posted: Fri Jan 13, 2023 11:49 am
by CherubCorps
A very solid set of weapons. My fav is the amputator and slamfire riot gun.

Re: Inferno Suture - Burn

Posted: Sun Mar 05, 2023 4:37 am
by Jayrassic Park
Man, I love Death Grips.

I feel like Slamfire's Lockbreaker either needs to charge faster, or needs to have a longer range to compensate for the slow charge rate. I haven't found much use for it, but granted, I haven't cracked a Baron of Hell with it yet.

The PDW and its altfire are (in my opinion) are a little paltry, especially for something Death Grips inspired. Maybe having them fire cryonic, haunted bullets hollow-tipped with toxic waste and giving us two could really amp up the tachyons on these fools.

I think the Triple Crown could use a chunkier firing sound, too.

Re: Inferno Suture - Burn

Posted: Mon Mar 06, 2023 10:14 pm
by Unregret
This is groovy! I love the impact of all powerful weapons, but have to be careful not to be killed by NCL Launcher's alternate fire.