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Re: GoldenEye TC Complete

Posted: Fri Jun 23, 2023 6:13 am
by DELTAtheDboi005
kalensar wrote: Thu Jun 22, 2023 5:59 pm It is true that damage values are increased on both enemy and player on all difficulties
In a way, yes it is, there's a mapinfo property called "damagefactor" for the skill definitions that defines how much damage is dealt.

example from the highest difficulty on a WIP gameplay mod I'm making:

Code: Select all

DamageFactor = 99999
And I'm not exactly sure about how it increases the damage on the players end however, maybe try something like this:

Code: Select all

monsterhealth = 0.1
When the two of them are combined, you can have a skill where enemies die in one shot, but you also die in one shot if that makes sense.

Re: GoldenEye TC Complete

Posted: Fri Jun 23, 2023 6:34 am
by kalensar
DELTAtheDboi005 wrote: Fri Jun 23, 2023 6:13 am
kalensar wrote: Thu Jun 22, 2023 5:59 pm It is true that damage values are increased on both enemy and player on all difficulties
In a way, yes it is, there's a mapinfo property called "damagefactor" for the skill definitions that defines how much damage is dealt.

example from the highest difficulty on a WIP gameplay mod I'm making:

Code: Select all

DamageFactor = 99999
And I'm not exactly sure about how it increases the damage on the players end however, maybe try something like this:

Code: Select all

monsterhealth = 0.1
When the two of them are combined, you can have a skill where enemies die in one shot, but you also die in one shot if that makes sense.


Yes, I'm aware. I wrote the difficulties out myself.


Easy difficulty code AKA Agent difficulty:
https://imgur.com/a/GVyS9aQ

Masochist AKA Bond, James Bond difficulty:
https://i.imgur.com/1FKMKQF.jpeg

Re: GoldenEye TC Complete

Posted: Fri Jun 23, 2023 10:10 pm
by DELTAtheDboi005
Alrighty. Looking forward to the next update.

Take care.