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Re: DISDAIN - a brand new Quake-inspired FPS (DEMO OUT NOW ON STEAM!)
Posted: Fri Nov 11, 2022 4:07 pm
by Rachael
GOG is a bit picky about who they let onto their platform, you can definitely pitch the game to them but if they think you aren't relevant they will reject you outright. Epic seems to be kind of the same way.
After you gain some traction though, it seems, then they reach out to you themselves.
Look out for other platforms though, especially ones that come to you first. I am sure not all are bad, but I do have a personal story that I'll share with you privately on Discord about this.
Re: DISDAIN - a brand new Quake-inspired FPS (DEMO OUT NOW ON STEAM!)
Posted: Tue Nov 15, 2022 1:01 pm
by irukanjji
Nash wrote: ↑Fri Nov 11, 2022 2:42 pm
irukanjji wrote: ↑Thu Nov 10, 2022 3:25 pm
So, i´m not a fan Steam guy, any plans to release this game on GOG ?
Either GOG, or itch.io. I will look into non-Steam options as soon as I can!
Ok, thanks anyway

Re: DISDAIN - a brand new Quake-inspired FPS (DEMO OUT NOW ON STEAM!)
Posted: Mon Jun 26, 2023 3:39 pm
by Enigma
So I finally got around to trying this last night, nice custom engine and really fun combat! I have a small suggestion: corpses and body parts should perhaps float to the surface of the water.
Re: DISDAIN - a brand new Quake-inspired FPS (DEMO OUT NOW ON STEAM!)
Posted: Wed Jun 28, 2023 9:10 pm
by Nash
Enigma wrote: ↑Mon Jun 26, 2023 3:39 pm
So I finally got around to trying this last night, nice custom engine and really fun combat! I have a small suggestion: corpses and body parts should perhaps float to the surface of the water.
Thank you for play! Good suggestion, why didn't I think of that?! :D Added to the to-do.
Re: DISDAIN - a brand new Quake-inspired FPS (DEMO OUT NOW ON STEAM!)
Posted: Thu Jul 20, 2023 10:05 pm
by Epstein_Murdered_Why
After being away for many years, I've gotten back to the Doom community, and Nash, I had no idea Disdain was yours when I played the demo.
Great work!
The visuals - I love how they sort of feel like Quake, but highly caricatured, and still scary. That's tricky to pull off, but you did it.
Great work, as usual!