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Posted: Thu Aug 18, 2005 7:43 am
by Vader
Zell wrote:AWESOME! :O Runs like a champ for me, But I have a monster for a processor.

Anyway, great use of voxels!

Afaik, there hasn´t been used any Voxels, everything is done via linedefs and a stacked sector!
Posted: Thu Aug 18, 2005 7:45 am
by Shadelight
so. I bet it's possible now to recreate Doom3 in ZDoom.... is it?
Posted: Thu Aug 18, 2005 7:48 am
by Cutmanmike
Pfft Yeah right. Becides who'd want to?
Posted: Thu Aug 18, 2005 7:48 am
by Phobus
I think it needs a bit more than just swining lights to recreate doom3. At best you could make a wad that's roughly half doom3, by my reckoning.
Posted: Thu Aug 18, 2005 7:50 am
by Cutmanmike
I swear we need some page of all these editing tricks.
Posted: Thu Aug 18, 2005 7:50 am
by Zell
Vader wrote:Zell wrote:AWESOME! :O Runs like a champ for me, But I have a monster for a processor.

Anyway, great use of voxels!

Afaik, there hasn´t been used any Voxels, everything is done via linedefs and a stacked sector!
Heh, I didn't bother looking in the wad. Just dragged it on ZDoom and played.

But now I'm intrigued! *pops map open in DB*
Posted: Thu Aug 18, 2005 9:37 am
by ace
Hot damn, Phoenix, this is incredible!

Posted: Thu Aug 18, 2005 9:39 am
by Bashe
That's hot, but my computer lags like hell. Damn processor.
Posted: Thu Aug 18, 2005 11:32 am
by Phoenix
oookay so i go to bed and wake up to 2 pages
Bio Hazard wrote:
This is an excellent example of innovation!
Phoenix deserves the LWM award!
whoa! i'm there!
addressing some things:
Phobus wrote:
whilst that is unbelievably cool it suffers the following problems:
I causes mass slowdown when lookingt at it from the wider side
yes, it is pretty laggy. Not sure what the deal is with the slowdown from the side.. maybe more lines are visible? Dunno how to speed it up without removing bits of it..
Also the top part of the light is completely invisible (Look at it from the top, nothing there but a swinging spark)
oh yes, that. it's cause the cord and the sides are in the top sector, and you don't teleport sectors when you jump.. thing is, since the cord is just a bunch of lines running across multiple sectors, you get a weird sort of graphical glitch when looking at the top sector from above. Although I guess that would still be a little bit better than it is currently.
It also didn't like going into the Automap and back....
I think that may be a bug... there was one posted about how if you go to the automap when a mirror is in view then go back, depending on how long you held the automap there would be a delay in getting out of it. Although there's no mirrors here the effect is the same so I suspect the principle is the same (rendering some part of a level in a different place).
And anyway, automap's always done that for me in rooms with stacked sectors.
another thing, which i forgot to mention, is that zdoom sometimes freezes for me when I jump up and can see above the light. I think it only happens when i'm looking at the short side, and I didn't test it recently so it might just have fixed itself.. but I doubt it
and, on a positive note, this follow-the-waggle thing could be used for other more simple effects.. like you could have lasers blocking a hallway that move up and down smoothly, and track their position so you can slip under them.. or something.. surely somebody can think of fun situations eventually..if not then I will
thanks to everyone for their comments!

Posted: Thu Aug 18, 2005 12:34 pm
by Phobus
True it is very innotive and clever, but things involving stacked sectors seem to always slowdown, therefore this particular example of follow-the-waggle is somewhat stained by it.
Posted: Thu Aug 18, 2005 1:41 pm
by Cutmanmike
Hm well I agree with phobus on this one. After all, gamplay > detail
Posted: Thu Aug 18, 2005 5:20 pm
by solarsnowfall
Don't idclip outside the walls, whatever you do!!! But it just looks so damn sexy....
Posted: Thu Aug 18, 2005 6:19 pm
by Phoenix
of course it's just mindless eye candy, but i had fun making it and these things are the only wads i ever finish..need challenge..

Posted: Thu Aug 18, 2005 6:40 pm
by Graf Zahl
Massive slowdown (17 fps) and automap lockup here. I had to abort ZDoom with the Windows task manager...