GZDoom and night mode

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

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SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: GZDoom and night mode

Post by SaveTheDoomer »

At least for me, blue light filtering reduced the eyestrain to basically zero. I can watch the monitor for hours without fatigue or tearing eyes. My actual monitor is also flicker-free, and i'm really comfortable with it. :)
markanini
Posts: 213
Joined: Sat Jan 18, 2020 6:10 am

Re: GZDoom and night mode

Post by markanini »

drfrag wrote: Mon Jul 19, 2021 3:23 pm It's not lack of customization, the included filter is terrible compared to Sunset for instance which comes with several presets for night and day. Night mode looks pink and awful for me.
Let me counter that. I run Windows night mode at a slider value of 46 resulting in ~4000k. I have verified with my X-rite colorimeter that the resulting white follows the daylight locus to a DeltaE of 1 which is very good and shouldn't be noticeably off in the green-magenta axis.
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drfrag
Vintage GZDoom Developer
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Joined: Fri Apr 23, 2004 3:51 am
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Re: GZDoom and night mode

Post by drfrag »

Well, i wrote that in 2021 and i didn't even remember writing it xD. For night preset i use 4100K BTW.
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