[Hexen][WIP] ERLBA Monster Pack [v 0.40]

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Crudux Cruo
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Re: [Hexen] ERLBA Monster Pack [v 0.30]

Post by Crudux Cruo »

Thanks, trying the new version! on reading the manual it makes sense to me now whats what, but you might want to explain what color each enemy is so they can be identified by their description.
primaris82
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Re: [Hexen] ERLBA Monster Pack [v 0.30]

Post by primaris82 »

i wish i could make mods im trying to learn i want to make a heretic moster pack for hexen/brutal hexen
alexsa2015sa
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Re: [Hexen] [WIP] ERLBA Monster Pack [v 0.33]

Post by alexsa2015sa »

Download link v0.33:
https://mega.nz/file/4mJGSRwa#e57QfGaca ... EzxWESFEIA

Changes for this version:
Spoiler:
alexsa2015sa
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Re: [Hexen][WIP] ERLBA Monster Pack [v 0.40]

Post by alexsa2015sa »

Download link v0.40:
https://mega.nz/file/dn5zCKQL#v4_mcu_fH ... uSXIcVEoEg

Version 0.40
- Added rudimentary support for Hexen maps in Hexen format, for Sunrise Citadel.
- Minor tweaks to Scribes and Reave Ettins

The mod now has an official demo map - Sunrise Citadel(thread here), because clearly I cannot keep myself from randomly up and making maps. It is a single-level hub where you go and kill yet another boring old heresiarch... that reminds me Red Keep could use an update for hubs 1-2 because I actually compiled it back in September, but still forgot what I forgot to not have updated. (Goddamn it myself, now you do have *another* reason in actually needing to revise entire three hubs with ERLBA content!)
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schkorpio
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Re: [Hexen][WIP] ERLBA Monster Pack [v 0.40]

Post by schkorpio »

This mod is awesome. I like to combine it with Tempered Arms, Gun Bonsai, Nash's HP bar, damage numbers etc It makes for a very refreshing and modern Hexen experience :)

One thing I would love to see added is mini bosses - we have the runt versions, but I haven't seen any giant versions yet that need to be focused on.
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