MeenTC: I.M. Meen in GZDoom (v1.0!!)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Rachael
Posts: 13913
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: MeenTC: I.M. Meen in GZDoom (v0.9)

Post by Rachael »

Thank you for the update!
Arrowghost
Posts: 2
Joined: Sun Apr 16, 2023 12:19 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Post by Arrowghost »

Captain J wrote:
> I certainly had a blast playing this special TC. It's very faithful and yet
> new to the original I.M. MEEN!

That's some beautiful game you had, if only I knew how to equip my 1st Fire Wand from Tower 1 and use it on those pesky spiders. Sorry, first time in playing that remake game, but I'm familiar with the regular Meen & Chill Manor on DosBox. I followed the installation steps, except in-game instructions are not provided including how to arm myself.

Too bad there's no Youtube video for me to watch from start to finish, the search engine I find got no results, there was one long ago, but I missed it or have disappeared.

Very cool game, but if only there's a way that could remaster the whole game onto Unreal Engine in the future.
Last edited by Arrowghost on Sun Apr 16, 2023 9:08 am, edited 1 time in total.
ChrysalisM
Posts: 2
Joined: Sun Oct 01, 2023 4:53 pm

Re: MeenTC: I.M. Meen in GZDoom (v0.9)

Post by ChrysalisM »

I just tried this, and it's awesome! Especially when mixed with brutal doom...
Arrowghost
Posts: 2
Joined: Sun Apr 16, 2023 12:19 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: MeenTC: I.M. Meen in GZDoom (v0.9)

Post by Arrowghost »

ChrysalisM wrote: Sun Oct 01, 2023 4:54 pm I just tried this, and it's awesome! Especially when mixed with brutal doom...
Wow, awesome to hear, but do you know how to equip weapons in the Meen head slot?
Sorry for being a noob but there's no Youtube gameplay video to show it. Care to help? Please and thank you.
Attachments
Screenshot_IMMeenTC.jpg
User avatar
MundyC
Posts: 13
Joined: Tue Dec 01, 2020 10:18 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Tolemac

Re: MeenTC: I.M. Meen in GZDoom (v0.9.1)

Post by MundyC »

Hey, I updated MeenTC again, and just in time for Halloween too! It's a rather small update, but it knocks out two (simple-ish) things I wanted to implement into the remake.

Here are the changes:
  • Battle music and its dynamic system have been properly implemented.
  • Compass is now fully functional and shows the player's direction (NOTE: Doesn't work for second player on co-op mode).
  • Improved quality for the in-game cutscenes.
  • Added a menu where you can select an area.
  • Added a new startup sequence.
  • Halved the player headbobbing as it was a bit much.
  • Greatly reduced the amount of those ugly "fake sky" tiles in the Hedgerow Maze.
  • Various other visual improvements and filesize compression methods.
Link's in the OP.
User avatar
MundyC
Posts: 13
Joined: Tue Dec 01, 2020 10:18 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Tolemac

Re: MeenTC: I.M. Meen in GZDoom (v0.9.5 - CUTSCENES!)

Post by MundyC »

Double-posting to let you all know that v0.9.5 of MeenTC is out! You'll have to update to GZDoom 4.14.1 to play it, but for a very good reason...



We got video cutscenes. The thing that made I.M. Meen famous in the first place is finally in MeenTC - fully implemented and functional! There are a couple of minor additions, too, which you can read in the below changelog:
Spoiler:
Link's in the OP.
User avatar
MundyC
Posts: 13
Joined: Tue Dec 01, 2020 10:18 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Tolemac

Re: MeenTC: I.M. Meen in GZDoom (v1.0!!)

Post by MundyC »

I don't like to triple-post, but I have a pretty good reason for doing so... v1.0 of MeenTC has finally been released, just in time for its (potential) 30th anniversary on May 21st, 2025!



Thanks to a shadowdrop of code by Melodic Spaceship over on Doomworld, MeenTC now has the scroll-editing mode that made I.M. Meen an edutainment game! All three difficulty levels have been implemented for this mode, and there's even an option to turn it off if you don't want to correct Meen's grammar! In addition, I have optimized the levels to reduce their linedef-and-sector bloat, as well as made several changes to improve parts of the game.

With this update, MeenTC is now feature-complete and plays (nearly) identically to the original game!

The full list of changes can be read below:
Spoiler:
The link is in the OP (or here). Updates from here on out should be relatively minor in scope.
User avatar
Rachael
Posts: 13913
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: MeenTC: I.M. Meen in GZDoom (v1.0!!)

Post by Rachael »

Posting so you don't feel guilty for quadruple posting. :)

Also very nice updates!
User avatar
Wiw
Posts: 769
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: MeenTC: I.M. Meen in GZDoom (v1.0!!)

Post by Wiw »

Superb!
Post Reply

Return to “TCs, Full Games, and Other Projects”