Bugs fixed in the unofficial version

Bugs that have been investigated and resolved somehow.

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Graf Zahl
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Post by Graf Zahl »

Some are a bit off so I'll copy them to my first post and correct the descriptions. But thanks for saving me the work. ;)
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Pure Hellspawn
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Post by Pure Hellspawn »

I have problems with my keys in the unofficial build. I can't open a locked door no matter what, even if I have all the keys,
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Graf Zahl
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Post by Graf Zahl »

You most likely use an old ZDoom.wad. Use the one that comes with the .exe and it should work.
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Bio Hazard
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Post by Bio Hazard »

I'm using the one that comes with the exe and it doesnt work for me either.
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HobbsTiger1
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Post by HobbsTiger1 »

No problem, after playing Tricks and Traps. Will edit after playing through TNTLE (Quickest HMF map I can go through).
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TheDarkArchon
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Post by TheDarkArchon »

Works For Me™ Except for all 6 key doors. Reason:

Code: Select all

Lock 101 Doom
{
	BlueCard 
	BlueSkull
	YellowCard 
	YellowSkull
	RedCard 
	RedSkull
	//KeyGreen    
	//KeyYellow  SOMEBODY MADE IT SO THAT THE HERETIC KEYS WERE REQUIRED.
	//KeyBlue
	Message "$PD_ALL6"
	//RemoteMessage "You need all six keys to activate this object"
}
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Graf Zahl
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Post by Graf Zahl »

Yes, I just noticed so myself. Already fixed.
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BouncyTEM
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Post by BouncyTEM »

while the unofficial version fixes a lot of bugs, it brings back an old one.
monsters spawned from friendly monsters aren't friendly again. tested with newest version of the community build. :?
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Graf Zahl
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Post by Graf Zahl »

A_CustomMissile? That one is unfixable.
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Doomguy0505
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Post by Doomguy0505 »

Graf Zahl wrote:I don't. And frankly I don't have any desire to investigate. If Randy posts his fix I'm glad to add it to the unofficial build but IMO it's not worth redundant work.
couldn't you replace the status bar code with the 63a one?
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Graf Zahl
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Post by Graf Zahl »

No. Too much has changed.
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DoomRater
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Post by DoomRater »

Pure Hellspawn wrote:I have problems with my keys in the unofficial build. I can't open a locked door no matter what, even if I have all the keys,
Also be sure your directory settings are correct. Sometimes if you keep different versions of ZDoom around and jumble your files around ZDoom accidently loads the wrong zdoom.wad for some reason.
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Graf Zahl
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Post by Graf Zahl »

Updated my first post about fixes already in 2.1.0.
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Doomguy0505
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Post by Doomguy0505 »

out with the new, in with the old

EDIT:
Outdated post, didn't keep reading on
I mean bugs
Last edited by Doomguy0505 on Fri Sep 09, 2005 4:31 am, edited 1 time in total.
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TheDarkArchon
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Post by TheDarkArchon »

Errr.....what?
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