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Re: GZDoom 4.1.2 Released
Posted: Mon May 20, 2019 12:49 pm
by XxMiltenXx
Re: GZDoom 4.1.2 Released
Posted: Mon May 20, 2019 12:50 pm
by Graf Zahl
Here's a working link:
XI
Re: GZDoom 4.1.2 Released
Posted: Mon May 20, 2019 1:04 pm
by siealex
Why is it displayed with a vertical bar? :-O
Re: GZDoom 4.1.2 Released
Posted: Thu May 23, 2019 12:40 am
by Beezle
My apologies if I'm asking this n the wrong thread, but I just download the May 21 x64 Dev Build and noticed the menu font is pretty big. Not a real issue, but I really liked the small font in the pre3.8 Dev Builds and 4.0 +. Is this due to resolution issues mentioned in the 4.0 thread or because of feedback that most prefer the larger font?
Re: GZDoom 4.1.2 Released
Posted: Thu May 23, 2019 1:03 am
by Graf Zahl
There was a change at which size the scaling kicks in. It was done so that on 1366x768 laptops the larger scale gets used - this is the minimum width at which all contents will fit.
Re: GZDoom 4.1.2 Released
Posted: Thu May 23, 2019 2:47 am
by Gez
siealex wrote:Why is it displayed with a vertical bar? :-O
Differences in font styles. Take a look at these Latin letters:

Lower-case a and g, in two completely different forms.
It's kind of the same deal here.
Re: GZDoom 4.1.2 Released
Posted: Tue May 28, 2019 12:35 pm
by SuperAble
What's with the Save/Load Images looking like this?
Re: GZDoom 4.1.2 Released
Posted: Tue May 28, 2019 1:31 pm
by Zaratul
Same for me, software images are buggy. OpenGL img are fine.
Re: GZDoom 4.1.2 Released
Posted: Tue May 28, 2019 1:56 pm
by _mental_
BTW it’s on top of every page of release threads.
Re: GZDoom 4.1.2 Released
Posted: Sun Jun 09, 2019 1:40 am
by Rachael
I know I have been a bit lax on remembering to put up the post-mortem statistics. Here's the last several versions.