Again, if I didn't pick you, don't take it personally. I already have more play testers than I was planning on.
You'll all get to play it soon enough
Edit: Well at least 2 of you have responded so far
If testing goes well, the release will be within the next few days. Likely on Dooms birthday.
Re: Ashes: Dead Man Walking (Coming Soon)
Posted: Sat Dec 08, 2018 4:44 pm
by ReformedJoe
Quick update!
Testing is going well so far, got a lot of good feedback. No major issues have popped up (but a lot of little ones).
10th is still looking good. But we'll see. Still waiting on some write ups from my elite testing cadre
Spoiler:
This is probably the last time I'll ever give a concrete date for any project. I keep doing it, and I keep falling flat on my face
Re: Ashes: Dead Man Walking (Released!)
Posted: Mon Dec 10, 2018 7:08 pm
by ReformedJoe
1st release! Check the bottom of the OP for the link.
Please report any issues you find!
Re: Ashes: Dead Man Walking (Released!)
Posted: Mon Dec 10, 2018 10:56 pm
by Jimmy Gnosis
Just beat it 100% on every level on hard. What a ride! Very fitting addon too, it belongs perfectly with the first episode.
Very minor nitpicks for the next version:
Spoiler:
I found what appears to be a texturing error in the warehouse of level 1
And in the bunker I had some strange behaviour, after I spoke to the Quartermaster the guards began wandering the level (but did not attack me.)
Re: Ashes: Dead Man Walking (Released!)
Posted: Mon Dec 10, 2018 10:58 pm
by Wivicer
In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
Re: Ashes: Dead Man Walking (Released!)
Posted: Mon Dec 10, 2018 11:26 pm
by ReformedJoe
Wivicer wrote:In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
It's possible you have a keybinding from another mod in your config that calls this script, and you pressed that key by accident. It's harmless, if a bit distracting at times.
Re: Ashes: Dead Man Walking (Released!)
Posted: Mon Dec 10, 2018 11:50 pm
by Wivicer
Yeah, that's probably it. Just finished, this is great!
Re: Ashes: Dead Man Walking (Released!)
Posted: Tue Dec 11, 2018 12:12 am
by Captain J
Oh my goodness, so it's finally here, eh? Thanks a lot and glad i could help. Anyway gotta play this map pack right away!
Re: Ashes: Dead Man Walking (Released!)
Posted: Tue Dec 11, 2018 1:22 am
by PRIMEVAL
Good stuff! Had a blast from start to finish. Love the Patriot guy in the last map!
Re: Ashes: Dead Man Walking (Released!)
Posted: Tue Dec 11, 2018 9:18 am
by QuakedoomNukem Cz
When I try to load this up, I get this message.
Re: Ashes: Dead Man Walking (Released!)
Posted: Tue Dec 11, 2018 9:28 am
by TDG
In the short time that I have been playing this expansion I have been running into these exclamation marks at certain places.
Does it mean that an asset of the map is missing or is not properly displayed?
Here are the Correct Load Order, if there are people still having problem with the loading the game;
ReformedJoe wrote:3. After that you will need to load the DMW .pk3 AFTER the base files, using either a shortcut,
or a launcher of your choice. Again, load DMW AFTER the base files or funky errors may occur.
Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;