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Re: Ashes: Dead Man Walking (WIP)

Posted: Wed Dec 05, 2018 6:29 pm
by Get Phobo
I'm interested in playtesting, too.

Re: Ashes: Dead Man Walking (WIP)

Posted: Thu Dec 06, 2018 5:16 pm
by ReformedJoe
PMs have been sent.

Again, if I didn't pick you, don't take it personally. I already have more play testers than I was planning on.

You'll all get to play it soon enough :D

Edit: Well at least 2 of you have responded so far :P
If testing goes well, the release will be within the next few days. Likely on Dooms birthday.

Re: Ashes: Dead Man Walking (Coming Soon)

Posted: Sat Dec 08, 2018 4:44 pm
by ReformedJoe
Quick update!

Testing is going well so far, got a lot of good feedback. No major issues have popped up (but a lot of little ones).

10th is still looking good. But we'll see. Still waiting on some write ups from my elite testing cadre 8-)
Spoiler:

Re: Ashes: Dead Man Walking (Released!)

Posted: Mon Dec 10, 2018 7:08 pm
by ReformedJoe
1st release! Check the bottom of the OP for the link.

Please report any issues you find!

Re: Ashes: Dead Man Walking (Released!)

Posted: Mon Dec 10, 2018 10:56 pm
by Jimmy Gnosis
Just beat it 100% on every level on hard. What a ride! Very fitting addon too, it belongs perfectly with the first episode.

Very minor nitpicks for the next version:
Spoiler:

Re: Ashes: Dead Man Walking (Released!)

Posted: Mon Dec 10, 2018 10:58 pm
by Wivicer
In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.

Re: Ashes: Dead Man Walking (Released!)

Posted: Mon Dec 10, 2018 11:26 pm
by ReformedJoe
Wivicer wrote:In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
It's possible you have a keybinding from another mod in your config that calls this script, and you pressed that key by accident. It's harmless, if a bit distracting at times.

Re: Ashes: Dead Man Walking (Released!)

Posted: Mon Dec 10, 2018 11:50 pm
by Wivicer
Yeah, that's probably it. Just finished, this is great!

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 12:12 am
by Captain J
Oh my goodness, so it's finally here, eh? Thanks a lot and glad i could help. Anyway gotta play this map pack right away!

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 1:22 am
by PRIMEVAL
Good stuff! Had a blast from start to finish. Love the Patriot guy in the last map!

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 9:18 am
by QuakedoomNukem Cz
When I try to load this up, I get this message.

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 9:28 am
by TDG
In the short time that I have been playing this expansion I have been running into these exclamation marks at certain places.
Does it mean that an asset of the map is missing or is not properly displayed?

https://imgur.com/a/aqLKW5z

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 9:30 am
by Captain J
Here are the Correct Load Order, if there are people still having problem with the loading the game;
ReformedJoe wrote:3. After that you will need to load the DMW .pk3 AFTER the base files, using either a shortcut,
or a launcher of your choice. Again, load DMW AFTER the base files or funky errors may occur.
Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;

1st: Ashes2063Maps
2nd: Ashes2063Mod
3rd: RJAshesDMW

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 11:22 am
by JMP-Jack
"Epilepsy Warning: Segments of this mod contain rapidly pulsing lights"

FUUUUUCK!!!
Please, make a version without pulsing light (or slow pulsing light)

Re: Ashes: Dead Man Walking (Released!)

Posted: Tue Dec 11, 2018 1:28 pm
by QuakedoomNukem Cz
I think you forgot to delete these "dialog" options, since they do nothing and all that.