Posted: Thu May 12, 2005 2:00 pm
Graf Zahl wrote:No, they (The use states) won't be displayed at all. They are just containers to store the code pointer and the parameter list but that's it.
Graf Zahl wrote:No, they (The use states) won't be displayed at all. They are just containers to store the code pointer and the parameter list but that's it.
You could just make an actual weapons for that. Also, IIRC, if weapons are given icons and the invbar flag, they can be selected from the inventory just like other items.Belial wrote:Hmmm... the animated items brought an idea... things like those used in Deus Ex, i.e. animated useable lockpicks and multitools. Would that be possible?
Why not? I think it would look cool. The sprites are defined, the code is there, so I say go for it. The designer can always decide whether the sprites are displayed or not by putting in 0 durations in the frames or maybe there could be a flag that controls whether to display the sprites or not.TheDarkArchon wrote:Graf Zahl wrote:No, they (The use states) won't be displayed at all. They are just containers to store the code pointer and the parameter list but that's it.
The code is not there, the data structures are also not there and it is not that trivial to display the sprites. Adding that would necessitate some more significant rewrites of the weapon sprite code. Maybe later but it would turn a simple matter of an hour or so into something that might take a few days to get right.Anakin S. wrote:Why not? I think it would look cool. The sprites are defined, the code is there, so I say go for it.TheDarkArchon wrote:Graf Zahl wrote:No, they (The use states) won't be displayed at all. They are just containers to store the code pointer and the parameter list but that's it.
Okay, just asking. I guess I shouldn't have assumed.Graf Zahl wrote:The code is not there, the data structures are also not there and it is not that trivial to display the sprites. Adding that would necessitate some more significant rewrites of the weapon sprite code. Maybe later but it would turn a simple matter of an hour or so into something that might take a few days to get right.Anakin S. wrote:Why not? I think it would look cool. The sprites are defined, the code is there, so I say go for it.TheDarkArchon wrote:
You know what this means, right?