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Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Posted: Wed Aug 15, 2018 5:12 am
by Nash
It blows my mind how simply swapping out art assets (textures, sprites) AKA reskinning existing stuff like this can drastically change the vibe of something I thought I'd have already gotten sick of... =P

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Posted: Wed Aug 15, 2018 5:51 am
by PixelWAD
Thank you all for all the feedback!
I started this mod just as an experiment, and slowly I've been adding more and more textures into it.

I did make one mistake - my primary textures resource folder was not entirely complete - many Duke textures were missing, but I was already so far into 'completing' it.

The way I did it was to create a zip file, load Doom2.wad in gzDoom Builder and edit the textures one by one. Doom has many smaller sized textures, so most of the editing I did was to just resize it, and sometimes I have added a light or two extra, just like in original Doom textures.

I know this could be much more polished! Maybe I'll pick it back up one day. It's nowhere near perfect, but it's very fun to play nonetheless. Textures are working quite well also in OBLIGE-generated maps.

https://www.youtube.com/watch?v=igoUJ2FWtZE - here is a sample gameplay with OBLIGE-generated level.

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Posted: Wed Aug 15, 2018 9:03 am
by PixelWAD
Is there a single map that uses most, if not all default doom textures?

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Posted: Sat Sep 09, 2023 5:58 pm
by Rex705
Can we get a new download link? Zippy no longer exists.

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Posted: Sun Sep 10, 2023 9:32 am
by VitSm

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Posted: Sat Apr 27, 2024 4:31 pm
by Rowsol