Using Doombuilder:
1. Okay, so you've loaded a new map under the ZDoom (Heretic in Hexen format) setting. Yes? Good.
2. Now, build a room. Include a "Player 1 Start."
3. Anywhere in the room, place thing number 9001 (Mapspot). It's under "+ZDoom" in the Doombuilder thing types menu.
4. Give it a tag.
5. Start editing a script.
6. Your script should look like this:
Code: Select all
#include "zspecial.acs"
#include "zdefs.acs"
#include "zwvars.acs"
Script 666 OPEN
{
SpawnSpot(Shotgun, 1, 0, 0);
}
7. Make sure your wad has the following sprites from Doom.wad or Doom2.wad in it so that the pickup and weapons frames can actually load:
Code: Select all
SHOTA0
SHTGA0
SHTGB0
SHTGC0
SHTGD0
SHTFA0
SHTFB0
8. You'll notice a nasty dicsolouration on the imported weapons sprites when you run the game, but since that's not part of your question I won't bother going into it right now.
Penultimately, if something isn't working, go back over every step of what I've said because you've missed a step or done something incorrectly. All the information you need is here so if you fuck it up it's your fault. I should know; I was creating the above wad as I was writing out the details and it works fine.
Finally, all the information here could be easily found on the wiki, and I gave you a link and two pointers on how to find the information. Best way to learn is to do it yourself.
PS: Why the hell were you using zwadconv? There's nothing in this thread to suggest that as a solution to your problem. There are lots of other good solutions, but zwadconv never came up...
