Re: Hitmarkers help me to do it
Posted: Thu Jan 18, 2018 12:38 am
Well, looks like you make it work with hitscan weapons. The plasmagun, rocket launcher and bfg are projectile weapons, so you have to use different method.
How can i do it?ramon.dexter wrote:Well, looks like you make it work with hitscan weapons. The plasmagun, rocket launcher and bfg are projectile weapons, so you have to use different method.
Okay then i think that i have finished the hitmarkersramon.dexter wrote:To be honest, I dont think its a good idea. Like, the hitscan has a reason - the bullet impact in hitscan is nearly instant, so it has a reason for the hitmarker. But the projectiles in plasma rifle, rocket launcher and bfg travels too slow. So, imagine this: you'll shoot, then you turn around and then the hitmarker appears, when you are not shooting, but looking at the wall.
So I can advise you leave it as it is.
A quick question does not have to do with hitmarkers. I'm trying to make the player be able to climb the edges of surfaces, I've seen this in project brutality or brutal doom. I have put together a .pk3 file but something is wrong with the ACS could you tell me what is wrong? http://www.mediafire.com/file/6bw1aky2threl9e/Grab.pk3ramon.dexter wrote:To be honest, I dont think its a good idea. Like, the hitscan has a reason - the bullet impact in hitscan is nearly instant, so it has a reason for the hitmarker. But the projectiles in plasma rifle, rocket launcher and bfg travels too slow. So, imagine this: you'll shoot, then you turn around and then the hitmarker appears, when you are not shooting, but looking at the wall.
So I can advise you leave it as it is.
Is it possible to put sprites when the player climb?ramon.dexter wrote:Forget ACS for this thing. Here is what you want - its zscript, ofcourse.
viewtopic.php?f=105&t=59085
Modifying for your own purpose is easy.