[3DGE] Doom-Belmondo

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Wivicer
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Re: [3DGE] Doom-Belmondo

Post by Wivicer »

I might, once I read up on 3dge modding a bit, try my hand at porting this to zdoom. Would that be okay with you?
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SoulCircle
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Re: [3DGE] Doom-Belmondo

Post by SoulCircle »

My god. As soon as I read Belmondo... I thought of the user AND Castlevania simultaneously. What did I get? BOTH! Hahahahahah! Excellent work my good man.

EDIT: I like using it with Castle Doom. It seems KINDA fitting.

EDIT 2: Nevermind. It worked once then.... Yeah. Keeps crashing. Adding -v129 as a command line fixed it.
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chronoteeth
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Re: [3DGE] Doom-Belmondo

Post by chronoteeth »

Wivicer wrote:I might, once I read up on 3dge modding a bit, try my hand at porting this to zdoom. Would that be okay with you?
ill be 100% honest w/ u, i had a bad debacle personally with shut up and bleed and i'd like to not have the same experiences. im not to say i wont, but with how folks were and about SUAB. that and how they are with EDGE mods vs. zdoom mods

that and I gave denis rights too to convert if they ever wanted to
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Wivicer
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Re: [3DGE] Doom-Belmondo

Post by Wivicer »

So I should take that as a no?

Ok. Well this mod is kick-ass. I don't know where you found such good midi renditions of all the castlevania songs, but I love it.
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Mav3rick
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Re: [3DGE] Doom-Belmondo

Post by Mav3rick »

Doomvania, with doomguybelmont and count vladimirious big head of hell :D yeah me like it
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wolf00
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Re: [3DGE] Doom-Belmondo

Post by wolf00 »

there is strange white flash on screen every time when i reloading any gun, i think this is some bug
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chronoteeth
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Re: [3DGE] Doom-Belmondo

Post by chronoteeth »

couldnt let castlevania's bday pass without some sort of recognition! 1.1 version in the main post!

as for the white flash, its just for clip weapons, I made the clip bright when dropped. to me it helps me sorta mentally trigger a "ok im reloading take cover" effect, when things get hectic and I can only focus on a lil thing at a time
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JimpArgon
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Re: [3DGE] Doom-Belmondo

Post by JimpArgon »

Awwww ya!
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mutator
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Re: [3DGE] Doom-Belmondo

Post by mutator »

Is there no way this could work with gzdoom?
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chronoteeth
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Re: [3DGE] Doom-Belmondo

Post by chronoteeth »

It will not work with gzdoom and I have no plans at all to make it work with gzdoom.
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JimpArgon
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Re: [3DGE] Doom-Belmondo

Post by JimpArgon »

mutator wrote:Is there no way this could work with gzdoom?
chronoteeth wrote:[Will not be making a zdoom version of this modification. Dont ask. Please :(]
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mentha
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Re: [3DGE] Doom-Belmondo

Post by mentha »

he even asked not to ask about it in the first post man.
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JimpArgon
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Re: [3DGE] Doom-Belmondo

Post by JimpArgon »

Chronoteeth, would you mind giving us some details on what 1.1 has been updated with? I'm just curious if there are any new weapons or gameplay changes we should know about.
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chronoteeth
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Re: [3DGE] Doom-Belmondo

Post by chronoteeth »

theres a changelog on the first post! :0
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Wivicer
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Re: [3DGE] Doom-Belmondo

Post by Wivicer »

changelog wrote:kill music when you die.
Have you tried ON_DEATH Our_Hero CHANGE_MUSIC 00?

Or something like that.
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