[3DGE] Doom-Belmondo
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Wivicer
- Posts: 368
- Joined: Sat Jul 27, 2013 4:39 pm
- Graphics Processor: nVidia (Modern GZDoom)
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Re: [3DGE] Doom-Belmondo
I might, once I read up on 3dge modding a bit, try my hand at porting this to zdoom. Would that be okay with you?
- SoulCircle
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Re: [3DGE] Doom-Belmondo
My god. As soon as I read Belmondo... I thought of the user AND Castlevania simultaneously. What did I get? BOTH! Hahahahahah! Excellent work my good man.
EDIT: I like using it with Castle Doom. It seems KINDA fitting.
EDIT 2: Nevermind. It worked once then.... Yeah. Keeps crashing. Adding -v129 as a command line fixed it.
EDIT: I like using it with Castle Doom. It seems KINDA fitting.
EDIT 2: Nevermind. It worked once then.... Yeah. Keeps crashing. Adding -v129 as a command line fixed it.
- chronoteeth
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Re: [3DGE] Doom-Belmondo
ill be 100% honest w/ u, i had a bad debacle personally with shut up and bleed and i'd like to not have the same experiences. im not to say i wont, but with how folks were and about SUAB. that and how they are with EDGE mods vs. zdoom modsWivicer wrote:I might, once I read up on 3dge modding a bit, try my hand at porting this to zdoom. Would that be okay with you?
that and I gave denis rights too to convert if they ever wanted to
- Wivicer
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Re: [3DGE] Doom-Belmondo
So I should take that as a no?
Ok. Well this mod is kick-ass. I don't know where you found such good midi renditions of all the castlevania songs, but I love it.
Ok. Well this mod is kick-ass. I don't know where you found such good midi renditions of all the castlevania songs, but I love it.
Re: [3DGE] Doom-Belmondo
Doomvania, with doomguybelmont and count vladimirious big head of hell
yeah me like it

Re: [3DGE] Doom-Belmondo
there is strange white flash on screen every time when i reloading any gun, i think this is some bug
- chronoteeth
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Re: [3DGE] Doom-Belmondo
couldnt let castlevania's bday pass without some sort of recognition! 1.1 version in the main post!
as for the white flash, its just for clip weapons, I made the clip bright when dropped. to me it helps me sorta mentally trigger a "ok im reloading take cover" effect, when things get hectic and I can only focus on a lil thing at a time
as for the white flash, its just for clip weapons, I made the clip bright when dropped. to me it helps me sorta mentally trigger a "ok im reloading take cover" effect, when things get hectic and I can only focus on a lil thing at a time
Re: [3DGE] Doom-Belmondo
Awwww ya!
Re: [3DGE] Doom-Belmondo
Is there no way this could work with gzdoom?
- chronoteeth
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Re: [3DGE] Doom-Belmondo
It will not work with gzdoom and I have no plans at all to make it work with gzdoom.
Re: [3DGE] Doom-Belmondo
mutator wrote:Is there no way this could work with gzdoom?
chronoteeth wrote:[Will not be making a zdoom version of this modification. Dont ask. Please]
Re: [3DGE] Doom-Belmondo
he even asked not to ask about it in the first post man.
Re: [3DGE] Doom-Belmondo
Chronoteeth, would you mind giving us some details on what 1.1 has been updated with? I'm just curious if there are any new weapons or gameplay changes we should know about.
- chronoteeth
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Re: [3DGE] Doom-Belmondo
theres a changelog on the first post! :0
- Wivicer
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Re: [3DGE] Doom-Belmondo
Have you tried ON_DEATH Our_Hero CHANGE_MUSIC 00?changelog wrote:kill music when you die.
Or something like that.