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Re: Killing Time Assets Complete
Posted: Sat Nov 24, 2018 10:25 am
by wildweasel
John101 wrote:Hey, what tool did you use to unpack the "Rez file" from killing time PC fps 90's shooter. Can you give me the name of the tool or can someone here tell me where to find it or post a link thank you.
There, is other files I need from that rip instead of the sprites and textures and menu or hud.
From the sound of it, he had to write the tools himself.
Re: Killing Time Assets Complete
Posted: Sat Nov 24, 2018 11:12 am
by Tristan885
Yeah, ect0s had wrote his own tool to extract the game files and converting the compressed sprite datas into uncompressed PNGs, done with Python scripts tools he wrote on his own based with some informations I'd refer him with of the REZ archive having the "BRGR" file header (BurgerLib).
There were some other data files I think that he couldn't figure out, I'm not sure if they were map files. I don't think I have the files anymore of these, there's also this
tool that exists but I believe that from what ect0s had told me before, it doesn't do a proper extraction. They gave the source code (in assembly) along with it if it ever needs improvements.
Re: Killing Time Assets Complete
Posted: Thu May 22, 2025 6:03 am
by Raguel
ect0s wrote: ↑Thu May 19, 2016 2:43 pm
There are a number of other files from the game archive I'm not uploading because they would not be useful (Map Data etc).
Hi, you wouldn't happen to have the explosion cutscene asset?
You can see the asset I am referring to here:
https://www.youtube.com/watch?v=BIakeKQk3u0&t=1354s
Re: Killing Time Assets Complete
Posted: Thu May 22, 2025 8:37 am
by Enjay
I allowed the necrobump because it was a legitimate request. However, ect0s hasn't been active on the forum since 2016. So, your chances of getting an answer are minimal.