Let's improve barons. [some things for your autoload]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Arctangent
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Re: Let's improve barons. [some things for your autoload]
They pretty much just serve as -40 cells or -8 rockets, provided you manage to land all of them, though. They're pretty pointless other than ammo subtraction unless they catch you from behind, which usually requires you to ignore them due to their ground-based nature and slow speed.
Re: Let's improve barons. [some things for your autoload]
I proudly present you... Baron of Fun! Guess what he does

Spoiler:
- Attachments
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baron_of_fun.pk3
- V02: thrown barrels no longer hurt barons, thrown barrels pass through barons.
- (112.24 KiB) Downloaded 144 times
Last edited by MaxED on Thu May 19, 2016 8:40 am, edited 1 time in total.
Re: Let's improve barons. [some things for your autoload]
Fucking excellent.
Re: Let's improve barons. [some things for your autoload]
Isn't it 6 rockets? I always count 6 rockets when I kill a baron.
Re: Let's improve barons. [some things for your autoload]
to me only 5 rockets, weird if they eat more than that.
and another way to improve them maybe adding new moves, like a stomp to make the player unable to move, or a close melee dash or even a normal green attack that split into 3 for OMGSHOCKINGSHIT!
and another way to improve them maybe adding new moves, like a stomp to make the player unable to move, or a close melee dash or even a normal green attack that split into 3 for OMGSHOCKINGSHIT!

- NeuralStunner
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Re: Let's improve barons. [some things for your autoload]
The rocket's direct-hit damage is 1d8*20 - Assuming the Baron takes the full splash damage (128) it's going to take a minimum of 7 rockets. (1000 / 148 = 6.75675) Generally less, since the RNG doesn't roll that low consistently. Anything over 7 means you're not getting direct hits.
I think it would be impressive if these guys could grab you up and toss you across the room.
I think it would be impressive if these guys could grab you up and toss you across the room.
- Arctangent
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Re: Let's improve barons. [some things for your autoload]
They'd have to reach you, first, unless you gave them telekinesis.
Re: Let's improve barons. [some things for your autoload]
IIRC, I don't think its possible for something to take full damage from a rocket, unless somehow the rocket exploded inside the actor. I think splash damage is calculated as damage/radius. A rocket has 128 damage/128 radius, so its 1 damage per unit distance moving towards the center?NeuralStunner wrote:The rocket's direct-hit damage is 1d8*20 - Assuming the Baron takes the full splash damage (128) it's going to take a minimum of 7 rockets. (1000 / 148 = 6.75675) Generally less, since the RNG doesn't roll that low consistently. Anything over 7 means you're not getting direct hits.
I think it would be impressive if these guys could grab you up and toss you across the room.
With a radius of 11, unless the rocket no-clips into the actor's radius, 11 damage is automatically reduced from the max splash damage, making it 117 at most. Also, damage thrust pushes the actor away when the rocket initially hits, and since A_Explode isn't called until the second frame of the death animation, more damage is potentially taken off (for things with lower mass).
Without the explosion, the rocket does, on average, 90 ((1d8*20)/8) damage + the ~117 splash. So I'm guessing the max average damage is ~207 damage. I don't think Zdoom has perfect random numbers, but It should be ~200 damage on average.
From experience it takes 5 rockets to kill a Baron, with the occasional 6 rockets. I generally balance rocket ammo assuming it does 200 average damage, like the SSG.
Re: Let's improve barons. [some things for your autoload]
The mobj's radius is subtracted from the distance between mobj and rocket when calculating the damage caused by the blast, so yes it's perfectly possible to take full damage from a rocket.
Re: Let's improve barons. [some things for your autoload]
I did not know this.Gez wrote:The mobj's radius is subtracted from the distance between mobj and rocket when calculating the damage caused by the blast, so yes it's perfectly possible to take full damage from a rocket.
Re: Let's improve barons. [some things for your autoload]
I think the reason they have so much health is because they were originally intended just as the Bruiser Brothers boss fight, but then they decided to put them in more levels, but leaving their 'boss-like' stats intact. I know one thing is for certain, encountering one of these guys, or multiple in a survival situation can be more terrifying than even a Cyber.