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Re: Fallout 4

Posted: Wed Nov 11, 2015 4:43 am
by Ribo Zurai
I'm enjoying it so far. A bit weirded out on how you get some of the endgame items so early in the game (a bobhead in the first hour?), but overall it's very good.

I just can't understand why people are throwing so much shit on it like primates, everywhere I go I see a lot of negative criticism. :|

Re: Fallout 4

Posted: Wed Nov 11, 2015 6:16 am
by Viscra Maelstrom
probably because of the ridiculous hype it got, and people are annoyed by it? from what i understand the game was ridiculously hyped up, anyway. or people just like to complain.

Re: Fallout 4

Posted: Wed Nov 11, 2015 7:55 am
by Kinsie
SamVision wrote:I am getting terrible performance even though my req are well within acceptable.
Turn off God Rays. They're currently a pretty huge performance sink.
Princess Viscra Maelstrom wrote:probably because of the ridiculous hype it got, and people are annoyed by it? from what i understand the game was ridiculously hyped up, anyway. or people just like to complain.
Was it really any more hyped than any other major release? They didn't announce it until within six months of launch, the Unfortunate Todd Howard Comments were far fewer/restrained than with their previous games...

Maybe I just knew what I was getting into. ;)

Re: Fallout 4

Posted: Wed Nov 11, 2015 8:31 am
by ShadowTiger
Ribo Zurai wrote:I'm enjoying it so far. A bit weirded out on how you get some of the endgame items so early in the game (a bobhead in the first hour?), but overall it's very good.

I just can't understand why people are throwing so much shit on it like primates, everywhere I go I see a lot of negative criticism. :|
A bobblehead, though. It's just a bobblehead. It's only trivialized because we can put perk points into the actual SPECIAL points themselves directly. I did it twice last night. I went from a Strength of 3 to a Strength of 5, all before I was level 5. :-/ I'm not sure how wise a thing that is because that means perk points aren't being distributed into perks, which means vital play style elements are being neglected.

I haven't messed around with what the SPECIAL points do directly, such as Strength adding damage points to weapons directly, but I'm sure it won't be negligible.

To be honest, I'm mostly applying points to these because I hate being locked out of doors, safes, and terminals. Those are my first goals. I can live with everything else.

Re: Fallout 4

Posted: Wed Nov 11, 2015 8:59 am
by Nash
The thing is... BGS doesn't need to hype their big open world RPG much. The hype and marketing just generates itself automatically. To me, haters sound like haters because their favorite Witcher 3 or COD didn't generate this much media buzz.

Re: Fallout 4

Posted: Wed Nov 11, 2015 10:14 am
by Kinsie
Nash wrote:The thing is... BGS doesn't need to hype their big open world RPG much. The hype and marketing just generates itself automatically. To me, haters sound like haters because their favorite Witcher 3 or COD didn't generate this much media buzz.
I honestly doubt there's much crossover between the COD and Fallout fanbases, just quietly.

Re: Fallout 4

Posted: Wed Nov 11, 2015 10:16 am
by Xtyfe
Not interested. Had enough of bugs from Skyrim to hold me over for a life time. Unless this gets an unofficial patch I wont bother.

Re: Fallout 4

Posted: Wed Nov 11, 2015 12:12 pm
by TheAdmantArchvile
Talking about the game, has anyone noticed that the NPCs actually have conversations that don't suck? Hell, one of the raider camps I was in had a pair of raiders completely misinterpreting Thoreau. It's weird conversions though, like a pair of wasters talking about what makes a sandwich or just your companions talking to other characters.

Taking of other odd things, did anyone find the children's holotape in the trailer park south of sanctuary?

Re: Fallout 4

Posted: Thu Nov 12, 2015 5:18 am
by Nash
Warning (and not putting it in spoilers because this WILL save you from frustration):

Do NOT leave your Fusion Core inside your Power Armor when you leave it. Especially in dungeons. It's like leaving your car keys in your car. NPCs (and bandits/raiders) WILL steal your Power Armor and when you kill them, you will not be able to use the armour anymore. You have been warned!

This happened to me and I had to backtrack about 30 minutes of gameplay! Fortunately only 30 minutes because I know my Beth games and am OCD-as-fuck with my saves haha.

Re: Fallout 4

Posted: Thu Nov 12, 2015 5:35 am
by Kinsie
Additional non-spoiler tip because I haven't really seen it explained too well in game yet: When trading items to a settler or companion, you can press T while highlighting an item in their inventory to make them equip it. This is nice for making starting settlers have nicer defensive equipment than a soiled t-shirt and a pipe pistol, or for giving your companions nicer weapons (or for giving Dogmeat armor. Or doggles!)

Here's a guide for tweaking the INI files to change the FOV, disable the startup Bethesda logo video, etc. etc.

Re: Fallout 4

Posted: Thu Nov 12, 2015 8:05 am
by ShadowTiger
The past two posts are invaluable. I wish I had something of equal (or lesser) use to contribute.

I have rebound my keys from WASD to the arrow keys, where I'm fully used to them, and it actually breaks a few things, unfortunately. The only way I can actually move around when in base-building mode (Scrapping, building, "activating," etc.) is by the automove button, and that's obviously only forward and not incremental; it's automatic. That's pretty horrible. Because the arrow keys are hard-coded to cycle through the building options on the bottom of the screen.

I hear the only workaround so far is from AutoHotKey, and I'm just not comfortable setting up something like that as a solution. It shouldn't have to be a solution. Especially because the entirety of the NumPad is reserved. But reserved for what? Really? Is it just for weapon/item shortcuts? The number row above the alphabet works fine!

Re: Fallout 4

Posted: Thu Nov 12, 2015 10:48 am
by Nash
Yeah sucks to see in a triple A dev in 2015 STILL not making fully rebindable keys.

Re: Fallout 4

Posted: Thu Nov 12, 2015 11:09 am
by xenoxols
Kinsie wrote:Additional non-spoiler tip because I haven't really seen it explained too well in game yet: When trading items to a settler or companion, you can press T while highlighting an item in their inventory to make them equip it. This is nice for making starting settlers have nicer defensive equipment than a soiled t-shirt and a pipe pistol, or for giving your companions nicer weapons (or for giving Dogmeat armor. Or doggles!)

Here's a guide for tweaking the INI files to change the FOV, disable the startup Bethesda logo video, etc. etc.
Why don't you just change the fov with the console? Works for me.

Re: Fallout 4

Posted: Thu Nov 12, 2015 11:36 am
by wildweasel
Doesn't using the console disable achievements?

Re: Fallout 4

Posted: Thu Nov 12, 2015 11:53 am
by Viscra Maelstrom
it never did in previous Bethesda games like Skyrim IIRC. i even cheated to get enough money for the money achievement, and it registered perfectly fine. no idea if it's changed in Fallout 4, but i get the feeling if they didn't care before, why would they now?