The OFFICIAL SKULLDASH MULTIPLAYER SERVER is now live, 24/7!
To connect, use Doomseeker and ensure you have the
correct version of zandronum, Development Version 3.0-alpha-151004-2012
Try to connect to the server and you should download the necessary file(s) to play. The server is European and gave myself and a few EU based testers 10 - 40 ping. I got ~15 for the most part, connecting from UK.
I will be creating a multiplayer patch over the next couple of weeks so I urge any and everyone to comment here your opinions of Skulldash when played online.
Currently, my to-do list consists of:
- Ensure all maps have Multiplayer starts (The water station is an example of a map without...)
- Add a level-select voting system, currently it's first picked = played.
- Adjust time according to in-game players.
- Consider spawning monsters when player count breaches certain values, e.g. when 2+ players are in game, spawn extra imps, when 4+ players are in game, add some revenants etc. Bespoke to each map of course.
- Lock the tutorial map after first completion
If you have any other suggestions or things to add to this list, don't hesitate to say so!