Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Slax wrote:My suggestion would be to find an existing open source animation program (those exist, right) and whatever's missing via code.
Sounds easy enough in my noggin. If you know code, at least..
The two problems with that:
1. What program?
2. I don't really "know code" well enough to do anything outside of Doom itself.
Well there's this thing. http://www.synfig.org/cms/
Seems to be similar to Flash. Should have everything you need animation wise but I'd imagine that workflow's gonna be somewhat tedious and ham-handed, as with Flash.
If you could get the timeline to work with tics instead of whatever it's using now it'd be a viable option. Possibly some tricky stuff though.
Slax wrote:Well there's this thing. http://www.synfig.org/cms/
Seems to be similar to Flash. Should have everything you need animation wise but I'd imagine that workflow's gonna be somewhat tedious and ham-handed, as with Flash.
If you could get the timeline to work with tics instead of whatever it's using now it'd be a viable option. Possibly some tricky stuff though.
This isn't actually what I'm after at all. In my case, I already have all the sprites I need, I just want an easier way to define Offsets for them for Decorate.
If jmickle's program isn't what you want, and if you can find an open source animation program that does what you want I'd be happy to try modifying it (as long as it will compile and run on my computer).
I don't know that I'm really qualified for this, but if you can't find an open source program to modify I'd also be willing to divert some of my time to writing a program from scratch. There are a couple small caveats, though: First, I can't promise it will support anything other than PK3s, maybe a filesystem search for sprites, and PNGs for the actual sprites, at least not in the first version. Second, I want to try to stick to what I already have as much as possible, which isn't exactly geared towards making animation software.
(basically I've got gcc (for c++), Visual Studio (for c++ and I guess C#), a media library (SFML, so graphics would be OpenGL), and if all else fails I still have an old copy of Flash Pro.)