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Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Sat May 30, 2015 1:22 pm
by Woolie Wool
Fox666 wrote:Woolie Wool wrote:I have a number of Laz Rojas' mods I'd like to extract the resources from.
Okay. Where do you want I to start from?
Check your PMs.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Sat May 30, 2015 5:57 pm
by Fox666
Astrostein rips
Edit:
moved.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Sun May 31, 2015 9:50 am
by CeeJay
Hey, Fox you wouldn't mind extracting the resources from Escape from Totenhaus and its special edition too? I am very interested in those.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Sun May 31, 2015 10:12 am
by Gez
Nazi Doomguy cracks me up.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Sun May 31, 2015 4:32 pm
by Fox666
CeeJay wrote:Hey, Fox you wouldn't mind extracting the resources from Escape from Totenhaus and its special edition too? I am very interested in those.
I guess it will be better if I create a new thread.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Mon Jun 22, 2015 9:35 am
by Fox666
Mind if I ask, but who added the enemy rotations to the maps?
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Tue Jun 23, 2015 9:13 pm
by Woolie Wool
Enemy positions were part of the original Macenstein Second Encounter maps. I'm not sure whether Andy_Nonymous did them or they were part of the original Id Software maps.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Wed Jun 24, 2015 3:29 am
by Kinsie
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Wed Jun 24, 2015 6:35 am
by Fox666
Not necessarily, there may be hidden data within the game.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Mon Jul 13, 2015 10:23 am
by AdamMasterArt
Which version of Wolfenstein 3D do I have to use to make it work properly?
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Mon Jul 13, 2015 3:43 pm
by AdamMasterArt
Gifty wrote:Childhood Gifty is weeping with joy. I got Macenstein on floppy disk many years ago and I've only had fleeting opportunities to play it since I'm not a Mac user.
Hey Gifty, I've gotta question, what version of Wolf3D do I have to use in order to make the second encounter pk3 work? I tried to use it on to my Wolf3D (Full Version), but it crashes.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Mon Jul 13, 2015 4:34 pm
by wildweasel
AdamMasterArt wrote:Gifty wrote:Childhood Gifty is weeping with joy. I got Macenstein on floppy disk many years ago and I've only had fleeting opportunities to play it since I'm not a Mac user.
Hey Gifty, I've gotta question, what version of Wolf3D do I have to use in order to make the second encounter pk3 work? I tried to use it on to my Wolf3D (Full Version), but it crashes.
Does it put out any kind of crash message?
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Tue Jul 14, 2015 1:06 pm
by AstroCreep
You have to use a dev version, since it uses modifications of MacWolf actors.
http://devbuilds.drdteam.org/ecwolf/
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Wed Jul 15, 2015 12:44 am
by AdamMasterArt
I did, downloaded a recent version and placed it on my ECWolf before playing, when running it, the game crashes after the "pc-13" screen passed.
Re: [ECWolf] ECWolf Classics: Second Encounter
Posted: Wed Jul 15, 2015 7:05 am
by AstroCreep
You also need a shim file to get it to work properly, since the menus are incomplete. It's on ecwolfs forums but I'll post a link when I get off work