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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Posted: Thu May 28, 2015 7:44 pm
by AstroCreep
Sounds good to me.
EDIT - Fixed a mapinfo bug with the secret level for both versions of Second Encounter. Please redownload.
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Posted: Mon Sep 26, 2016 5:30 pm
by AstroCreep
A few updates!
- An error with some textures in Totenhaus has been fixed
- Totenhaus is now available in Hi-Res! This version contains 128x textures from the Mac version, plus 128x sprites, floors, and light levels!
- Wolfpak 2 is now available in Low-Res! This version removes the 128x textures and sprite fixes for authenticity and better compatibility with external graphics packs!
Please check the downloads in the first post
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Posted: Fri Jan 12, 2018 3:48 pm
by Outtagum
Sorry for the bump, but how does one load mods with ECWolf?
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Posted: Sat Jan 13, 2018 9:03 am
by Korell
Outtagum wrote:Sorry for the bump, but how does one load mods with ECWolf?
It should work pretty much the same as with (G)ZDoom as a lot of ECWolf comes from ZDoom. Personally, I use my own batch files to call the mod pk3 files, but if I remember correctly you can just drag the mod file onto the ECWolf executable and then specify the appropriate base game (Wolf3D, SOD, etc.) to use the mod with.
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Posted: Sat Dec 15, 2018 11:01 am
by AstroCreep
New link for "Totenhaus" low-res, due to apparently accidentally deleting off of mediafire. Sorry for bump, but editing post would delete pics from original post and i really dont feel like uploading all those to imgur right now
https://www.mediafire.com/file/pt6lbz0r ... s.pk3/file