Re: How do I figure out what ACS modules were loaded on a sa
Posted: Sat Apr 25, 2015 12:02 am
ZDoom is 15 years old, so it's beyond expected that some errors don't account for some modern practices. Error messages like this need to be accounted for by hand, which means someone needs to think that this situation can occur in the first place.Cryomundus wrote:I meant "weird" in that the error it spits out in the console is about as useful as "an unexpected error has occured." For something that spits out warnings about decorate/texture errors/saying something when an acs code fucks up/is missing something, it seems really odd that it lacks a feature to tell you whats missing when you load up a save with the wrong files instead of "Level was saved with a different set of ACS modules."