Brutally TrailBlazer - Here some updates for you!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Max Dickings
- Posts: 225
- Joined: Thu Feb 28, 2013 12:27 am
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Oh fuck yeah
Definitely giving this a whirl!
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Giving a berserk with a Demon rune... Mmm... I think it's bad idea, because Trailblazer's berserk makes you totaly overpowered, and give it in so easy way... No, thanks. In the next update i will do something with that rune. Also i will do something to speed up FPS with berserk punch, and try to make it in one .pk3. Cyberdemon and Mastemind was very boring, so i give them much more health and partial immunity to Minigun and Nutcracker, because i think, that they must cause some problems, because... They are bosses and mustn't dying in 3-4 seconds. Shotguns don't make SSG gib, you sure, but Nutcracker can do it. I make that, because i think that no one of the shotguns don't have so much firepower to remove enemy's torso. About pistol: in the near time i would to make a replacer of pistol (It will be another .pk3 for that, who like Sidekick pistol) that don't get useless after you found F.M.G.mumblemumble wrote:Real fucking neato! I like how i can play levels normally too hard for bd with this, that said some points.
*Demon runes give health and armor but not berserker mode.
*explosive punch from berserk plus brutal gore slows shit down way too much imo. Explosive effects that close up destroy fps.
*perhaps make it just one pk3?
*cyberdemon and spidermind are chores to mow down. I know you are compensating for op weapons but it feels like it takes 4 times as long to kill one than you would with a bfg normally.
*don't know if im messing up something but none of the shotguns do the ssg gib (torso removal, cacodemon fully gibbed)
*pistol seems very weak at start, i struggle to 1 shot zombiemen from head shots (uzis and ar do same damage i know, but still)
Love playing this though.
johhny, thank you very much. "Demons without hands" - my friend say incorrect. We mean, that Pinky after player Shot-off his hand can jump in near-death animation, and then return back to his normal look, but he can be killed as the dying pinky without hand and you will recieve Cruelthy Bonus. Thank you again for this advices, i'll try to fix all this bugs in the nearest time.
P.S.: Sorry, if my English is bad
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Just curious - is this an official thing? Did you do this with author's permission?
Just asking, seems that readme doesn't mention PillowBlaster's name for example.
Just asking, seems that readme doesn't mention PillowBlaster's name for example.
- xenoxols
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Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
All of trailblazers sprites are free to use, and I'm pretty sure pillow said that if somebody wanted to release a brutal doom patch, then it would be okay. Don't quote me on that though.
- PillowBlaster
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Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Just to clarify, considering that I am very far from being in high spirits these days - I never said I am okay with that happening. I am okay with the mod's contents being used to create something new, but not with a BD patch. If DN approves that though, I have nothing to say. Still, it'd be cool if you'd include the credit file with this thing, if you add the mod file with it.
EDIT: Also.
EDIT: Also.
I am probably over-sensitive now, especially that it's kinda true, as all I do is just reinventing the wheels with extra nudge on the overpower side, but why this little comment hurts me so much.Par9000 wrote:Everybody know Brutal Doom. Its total-super blood modification. And everybody know TrailBlazer - typical unbalanced modification by PillowBlaster.
- Patriot1776
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- Joined: Sun Jun 29, 2008 10:24 am
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Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Pillow, you got a BIG fan and moral supporter in me. I am GLAD you've made these mods, as I don't play as heavily as apparently other folks on this forum play. I got other crap going on in my life that matters and so I don't have the time nor necessarily want to spend the time to get get my Dooming skills to a l33t level. Mods that you put out make mappacks that would normally require you to either play this game way too many hours of the day or be a masochist to really enjoy them, enjoyable now for folks like I who play very limited amounts and have a bunch of other important stuff going on that pulls you away from your desktop or laptop.
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
With that said, dickhead comments like this:PillowBlaster wrote:Just to clarify, considering that I am very far from being in high spirits these days - I never said I am okay with that happening. I am okay with the mod's contents being used to create something new, but not with a BD patch. If DN approves that though, I have nothing to say.
are even more inappropriate.Par9000 wrote:TrailBlazer - typical unbalanced modification by PillowBlaster.
I'm not saying PB's mods are a holy grail of sort, but there's a lot of effort put into them - as with all mods which are trying to do something fresh, and in my opinion, I think that a lot of the ideas in ZDoom community are growing more and more stale recently - porting stuff to Zdoom (already created) has nothing on people who actually are creating new gameplay ideas and/or stylistic approaches to graphics and level design. As already said, being creative doesn't make your work perfect, and a complaint that balance could be improved as a perfectly valid one - there's nothing wrong with criticism as long as it's constructive, and nothing wrong with attempts at improvement of other's work as long as it's done with permission. Smartass comments are not constructive criticism. As for permission, judging from Pillow's comment on this - this is a gray area at the time, and in my book, as long as this is not fully decided - it's a no.
So yeah, in this case you could at least show some respect for the hard work that this is based on and it's authors, because without it, this '"holy" modification' wouldn't be even your wet dream.
I know many of you will say I'm making a big deal out of a stupid comment, but sorry, shit like this makes me angry - disrespect is disrespect, no matter if small or large. Cheerio
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Alright Pillow. We will do it. Sorry if I didn't asked you, I just wanted to publish this. Thats only. Sorry again.PillowBlaster wrote:Just to clarify, considering that I am very far from being in high spirits these days - I never said I am okay with that happening. I am okay with the mod's contents being used to create something new, but not with a BD patch. If DN approves that though, I have nothing to say. Still, it'd be cool if you'd include the credit file with this thing, if you add the mod file with it.
But anyway, I think a lot of "brutal" gamers which know about trailblazer always wanted to mix those 2 mods. And I think if i actually asked you you will say that you don't like this idea and etc. We are FANS and we WANT to make PATCHES. If we can we WILL DO IT. If I could make mods, I already made tons oа brutal patches for tons of mods without reason. Because people MAYBE will love it. Thats all. C:
Actually, I don't know any "BALANCED" mods by you. Seriously, sorry about it, but damn. It's true. I saw 1 mod "in beta" which nice kinda, but your "rebalance" system make people love your mods. For example - RO. I never saw games WITHOUT BALANCE DAMN. I never "sort" of this kind of game. I didn't wanted to hurt you man. I just stating the fact. C:PillowBlaster wrote: EDIT: Also.
I am probably over-sensitive now, especially that it's kinda true, as all I do is just reinventing the wheels with extra nudge on the overpower side, but why this little comment hurts me so much.Par9000 wrote:Everybody know Brutal Doom. Its total-super blood modification. And everybody know TrailBlazer - typical unbalanced modification by PillowBlaster.
Also, Pillow, wait for a new addon by TheSkyBug of your TrailBlazer soon.
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Sorry, that i didn't ask you for permission to publish this (Thanks for Par, who publish it without my acceptPillowBlaster wrote:Just to clarify, considering that I am very far from being in high spirits these days - I never said I am okay with that happening. I am okay with the mod's contents being used to create something new, but not with a BD patch. If DN approves that though, I have nothing to say. Still, it'd be cool if you'd include the credit file with this thing, if you add the mod file with it.
EDIT: Also.
I am probably over-sensitive now, especially that it's kinda true, as all I do is just reinventing the wheels with extra nudge on the overpower side, but why this little comment hurts me so much.Par9000 wrote:Everybody know Brutal Doom. Its total-super blood modification. And everybody know TrailBlazer - typical unbalanced modification by PillowBlaster.
Sorry again, that we injured you. I just make this for people, that like the same things as me: your ultra-dynamic mods, and bloody BD.
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
They do play pretty well together, the machete in particular feels great with the new gore.
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
I suspect maybe that statement came off that way due to language differences, not because it was meant negatively
- PillowBlaster
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Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
It definitely isn't a holy grail of any sort, but I indeed put quite an effort into my things whenever I can, became more than just a hobby - a passion of sorts (albeit my motivation had nose-dived and crashed like a faulty jet fighter recently, thanks to a handful of events), and as I said - what I am doing is creatively reinventing the wheels (or at least that's what I want to believe I'm doing), mix them, and perhaps add just a spice of something original, if I could come up with that. I guess I am not creating that much of an original content as some people here do (jelly intended), and I am willingful to admit that. I do realize I didn't quite made any balanced mod yet, but it did feel like some kind of an attack on me in that regard that "Pillow can't into balance lol". I'll be glad that people didn't get fed up with my approach to the things yet, but if they did (which I quite fear every time I try to release\do anything) - I'm sorry, I don't want to be repetetive. Making monsters aren't my pro, either. I'm willingful to write the behaviour, but gathering all the sprites and ideas into some coherent set is too much for me.Cage wrote:I'm not saying PB's mods are a holy grail of sort, but there's a lot of effort put into them - as with all mods which are trying to do something fresh, and in my opinion, I think that a lot of the ideas in ZDoom community are growing more and more stale recently - porting stuff to Zdoom (already created) has nothing on people who actually are creating new gameplay ideas and/or stylistic approaches to graphics and level design. As already said, being creative doesn't make your work perfect, and a complaint that balance could be improved as a perfectly valid one - there's nothing wrong with criticism as long as it's constructive, and nothing wrong with attempts at improvement of other's work as long as it's done with permission. Smartass comments are not constructive criticism. As for permission, judging from Pillow's comment on this - this is a gray area at the time, and in my book, as long as this is not fully decided - it's a no.
Let me bring in the Doom's state on that matter.Par9000 wrote:But anyway, I think a lot of "brutal" gamers which know about trailblazer always wanted to mix those 2 mods. And I think if i actually asked you you will say that you don't like this idea and etc. We are FANS and we WANT to make PATCHES. If we can we WILL DO IT. If I could make mods, I already made tons oа brutal patches for tons of mods without reason. Because people MAYBE will love it. Thats all. C:
Yeah. Still...DoomNukem wrote:I dont' think it's important to keep it in mind at all, people do have the right to want brutal doom mixed with this, the authors have the right to decline that request.
Guess that's the culprit. Should've mentioned I'd be like to be asked for opinion or an approval first on this matter.DoomNukem wrote:However that being said, if someone else was to do it, I would not have any issue with it and neither would pillow.
Balance isn't my thing, but it doesn't mean I can't do it. That's just how I like it - more powerful than vanilla counterpart. Just want to get rid of feeling that it's some kind of a stigma.Par9000 wrote:Actually, I don't know any "BALANCED" mods by you. Seriously, sorry about it, but damn. It's true. I saw 1 mod "in beta" which nice kinda, but your "rebalance" system make people love your mods. For example - RO. I never saw games WITHOUT BALANCE DAMN. I never "sort" of this kind of game. I didn't wanted to hurt you man. I just stating the fact. C:
Also, Pillow, wait for a new addon by TheSkyBug of your TrailBlazer soon.
It's alright. If DN is okay with it, I have no objections. And I just want my readme file to be included, in case it contains the mod file, that is all.TheSkyBug wrote:Sorry, that i didn't ask you for permission to publish this (Thanks for Par, who publish it without my accept). Readme file with your name in credits is already done and it ofcourse will be published with the mod. About balance: who said, that this is bad? I am big fan of your mods (Russian Overkill, Guncaster, Trailblazer) because they are much more dynamic, than original Doom. That's makes me to trying modify your mod how i want. This thing, first, was done only for me and some my friends, and then published here by Par. I was scary about that, but some people like it and for them i will continue to make this mod. Ofcourse, all hail must go to you and Sgt, authors of this two mods. I just combine it in one, and without you that thing won't to be created.
Sorry again, that we injured you. I just make this for people, that like the same things as me: your ultra-dynamic mods, and bloody BD.
I figured now. Yet again, sorry if I overreacted - I let everything get me.Tango wrote:I suspect maybe that statement came off that way due to language differences, not because it was meant negatively
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mumblemumble
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Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Im going to tie all my points into one : yes trailblazer is unbalanced, so is hideous destructor, Russian overkill, demonsteele, and most game play mods in the context of doom 1 / 2 standard difficulties. Trailblazer guns are comparably op, but it works great for slaughter maps, or those wanting a nearly omnipotent romp through smaller maps. This doesn't make it a bad mod, just easier compared to vanilla. Still very fun, just throws normal "balance" to the wind. Same for hideous destructor but opposite. Its a great fun mod but unbalanced as fuck for normal doom game play. Infact doom 2 isn't even beatable with it iirc. Its still good though and both mods still have INTERNAL balance. This is what i think he means, its op in terms of doom 2 because its supposed to be, its a fun gun mod designed for ramping it up slightly. You are supposed to kick more ass, thats the idea isn't it? And its fun.
With that said im using this to lead to my other points. As i mentioned cyber demons and masterminds, they are extremely disproportionate to standard monsters. Splash damage immunity, minigun and nutcracker immunity (partial but still) and 10 k hp make it blown out of proportion for the mod. Also since you are designed to be more powerful i don't see why the powerful machete is all that bad.
With that said im using this to lead to my other points. As i mentioned cyber demons and masterminds, they are extremely disproportionate to standard monsters. Splash damage immunity, minigun and nutcracker immunity (partial but still) and 10 k hp make it blown out of proportion for the mod. Also since you are designed to be more powerful i don't see why the powerful machete is all that bad.
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Having tried this mod, I noticed this Brutal version engulfs enemies when shot by the Chrome shotgun's primary fire. This is awesome, but I noticed the fire actually hurts you as well, which makes it a bit odd to have this attack binded to the primary fire of the shotgun.
So, I tried changing it myself in Slade. I'm no expert, but I....almost managed to do it.
So, I tried changing it myself in Slade. I'm no expert, but I....almost managed to do it.
Spoiler:All I did was change the "Fire" on line 53 to "AltFire", and the existing "AltFire" line back to "Fire." This worked, but for some strange reason the AlfFire (which is now the flaming shot) no longer consumes ammo. Anyone know how to fix this?
Re: [Early] - Brutally TrailBlazer - Prepare to chop'on roll
Check the weapon's Weapon.AmmoUse2 property.
