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				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Mon Jan 19, 2015 5:08 pm
				by scalliano
				Count me in. Struggling with ToPII at the moment, maybe something fresh will boost my creativity. I hope.
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Wed Jan 21, 2015 1:19 pm
				by UltimateLorenzo
				I'm in.
Some questions:
“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?
"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?
Can I change the proportions of the map? For example making everything 2 times bigger?
Lorenzo
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Wed Jan 21, 2015 1:48 pm
				by Tormentor667
				UltimateLorenzo wrote:“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?
t's an estimated amount, the best way would be to make sure to not cut anything 
 
"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?
Yes
Can I change the proportions of the map? For example making everything 2 times bigger?
Yes
 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Wed Jan 21, 2015 2:12 pm
				by TiberiumSoul
				sign me up.
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Wed Jan 21, 2015 2:49 pm
				by chronoteeth
				the fact that theres prizes are cool, but at times it feels like some sorta attractor to get people to make somethin that'd have your name under it
its a cool thing, but i get a weird vibe from this :/
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Thu Jan 22, 2015 5:17 am
				by Tormentor667
				chronoteeth wrote:the fact that theres prizes are cool, but at times it feels like some sorta attractor to get people to make somethin that'd have your name under it
It's not a Tormentor667 project but a Realm667 contest where other members of the staff are involved like BlueShadow, NeuralStunner, Dreadopp and Gez. 

 But anyway, it's up to you, the prizes are definitely there to get more attraction but it's a community contest anyway that keeps the activity alive 

 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Thu Jan 22, 2015 5:19 am
				by Sgt. Shivers
				I'm putting some ACS stuff into my map, is that okay?
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Thu Jan 22, 2015 5:26 am
				by Tormentor667
				Sure, that's totally fine
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Fri Jan 23, 2015 2:35 pm
				by zrrion the insect
				My map is turning out to be a very liberal interpretation of the base map. Hopefully it isn't so far off as to break the rules though.
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Fri Jan 23, 2015 4:34 pm
				by demo_the_man
				can I use a custom weapon, the rifle from my mod Doom:the tei teng incident
			 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Fri Jan 23, 2015 5:21 pm
				by scalliano
				I now deeply regret basing my map on the UAC Ultra texture set. Reappropriating the textures that overwrite the stock ones is proving a pain in the arse. 
 
 
Still, at least I've learned how TEXTURES and PNAMES work, already almost two projects deep ...
 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Fri Jan 23, 2015 10:27 pm
				by Diabolic Lord
				Well, at the end, i decided me for use the "Classic Doom Format", also, using just the original textures from Doom 2. Just using this things, it's great for me. 
 
Features:
Nothing new, only the sky texture. 

 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Sat Jan 24, 2015 5:53 am
				by Tormentor667
				demo_the_man wrote:can I use a custom weapon, the rifle from my mod Doom:the tei teng incident
Yes, that's allowed 

 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Mon Jan 26, 2015 5:24 am
				by Ozymandias81
				Oh my, I wish I had the time to participate this contest, but with 
GORE and 
BATMAN DOOM GZDoom patches I don't have then.
BTW I've just took a look to the basewad, seems to be not really easy... I also like prizes, and there is time until 31 of March 
 PS: I know that this could be not properly right to write here, but I've just downloaded HPAck GitHub .zip and seems to be amazing... ah, thanks anymore for your suggestions for BD GZDoom patch, this has fast more my works (there could be more surprises then...)
PS: I know that this could be not properly right to write here, but I've just downloaded HPAck GitHub .zip and seems to be amazing... ah, thanks anymore for your suggestions for BD GZDoom patch, this has fast more my works (there could be more surprises then...) 
			
					
				Re: [Realm667 Contest] Doomjá-vu - It's never the same!
				Posted: Sat Jan 31, 2015 1:57 pm
				by TehRealSalt
				I'll go ahead and join. The prizes seem cool, and even if there weren't prizes I got an awesome idea for a map anyways.