Hi ZombieKiller, I was very interested to try this ZKVN in order to see what's new from USDF et similae, because in the future I'm just planning to do an Ultima Underworld TC for Hexen using dialogues, bartering & RPG systems and I'm searching some more versatile programs for dialogues implementation.
BTW I must advice you that when I download the gdcc from the link, once when the file is downloaded I get this message:
Spoiler:
Now it's time to see ZKVN!
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Mon Jan 26, 2015 4:44 am
by The Zombie Killer
Ah, I guess that's because it has exe files in there. I can't really think of how I'd fix that though, I guess I could compress it in a format other than zip, like rar. That would only work if Chrome doesn't search through those files though.
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Mon Jan 26, 2015 6:52 am
by Nash
Why are you including the GDCC stuff inside the ZIP? Can't you just instruct users who wish to compile it to download GDCC by themselves?
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Mon Jan 26, 2015 10:37 am
by DavidPH
I am always excited to see projects using GDCC getting mentioned, since I get to pretend to be relevant to the creation of such projects.
As far as distributing GDCC, just providing a link to the builds is possible, but I am uncertain of the etiquette in these matters.
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Mon Jan 26, 2015 5:13 pm
by The Zombie Killer
Nash wrote:Why are you including the GDCC stuff inside the ZIP? Can't you just instruct users who wish to compile it to download GDCC by themselves?
Yeah, I plan to do that for the next release, in order to trim down on filesize and to make sure people don't use outdated builds of GDCC.
The reason I included it in the first place was simply for user convenience.
DavidPH wrote:since I get to pretend to be relevant to the creation of such projects.
Well, you DID help me out with pretty much every problem I had with the project, so it's safe to say you were pretty relevant regardless
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Wed Feb 04, 2015 11:31 pm
by Lishy
Woah... I know I joked about this not too long ago, but it's really a coincidence seeing this become a thing.
I'm actually a VN dev working on my own visualn ovel, When the Bells Toll, but it's being coded in Ren'Py.
Just a bump: starred and watching your ZKVN inside GitHUB. Maybe I'll need it for future projects of mine, now it's time to try out your interesting engine.
Any idea how a multiplayer visual novel would work?
Take a look at HDoom
Ozymandias81 wrote:Just a bump: starred and watching your ZKVN inside GitHUB. Maybe I'll need it for future projects of mine, now it's time to try out your interesting engine.
I'm really interested in anything people make with ZKVN, send me a PM if you ever make something, I'd love to check it out
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Sun Apr 19, 2015 3:59 am
by Ozymandias81
I'm really interested in anything people make with ZKVN, send me a PM if you ever make something, I'd love to check it out
ATM I'm not doing anything, just planning some stuff I'll need to do Ultima Underworld TC for Hexen. But I fear I'll need more than simpler ZSDF dialogues for ambitious projects like this.
Re: ZKVN - Visual Novel Engine for ZDoom
Posted: Sat May 09, 2015 4:48 am
by Xeotroid
Spoiler:
I have some serious problems compiling this, when I run the .bat file, I get this message
'.\GDCC\gdcc-cc.exe' is not recognized as an internal or external command, operable program or batch file.
There are two more exactly the same messages and two with gdcc-ld.exe.
When I try to run it as admin, I get (and again, a few more with different files):
zkvn.ir
The system cannot find the path specified.
So I looked in the batch file and found out that
1) it's searching for files outside of ZKVN folder, in GDCC folder that is on the same level as ZKVN instead of zkvn-master\source\gdcc
2) In GDCC folder, the only .exe file there is DH-acc.exe, there's no gdcc-cc.exe nor gdcc-ld.exe
Am I doing something wrong?
EDIT: Nevemind, I'm stupid, I was using the oldest version of GDCC, not the latest.